15 Jul 2020, 20:01 PMDarkpiatre
I explained exactly why I took the T-70 for example: its role and purpose among a techtree which justify its power. A strict comparison between flares and T-70 is stupid.
So stop doing it.
Thread: Nerf spec ops flares15 Jul 2020, 20:02 PM
15 Jul 2020, 20:01 PMDarkpiatre
So stop doing it.
Thread: Nerf spec ops flares15 Jul 2020, 19:56 PM
15 Jul 2020, 19:50 PMDarkpiatre
You are either ignoring everything thats been said or trolling. However, since you are so obsessed with the T70, I will bite:
T70 can be snared and killed by AT weapons, they are expensive in the early game and cannot be spammed reliably due to the counters on the field. Flares, cannot be countered, are spamable (more so in team games) and are cheap, also, they can not be countered.
See what makes it OP? I made it easy for you. They can not be countered.
Thread: Vickers broken?15 Jul 2020, 19:49 PM
I've had three games recently and in each one the vickers has spazzed out horrifically.
In 2 of three games it wouldnt retreat despite the retreat icon appearing above their head and in the most recent game the badge symbol was above the units head as normal, the unit died mid pack up to retreat but the icon stayed in the game world but no units, not even the vickers was visible, the weapon stayed in my HUD aswell as a 0 man MG and was constantly in retreat mode, funnily enough, the enemy could still shoot at the non existent vickers squad as I assume they also saw the squad symbol in the game. (I dont know if it kept the popcap)
The hell have you guys done!
In: COH2 Bugs
Thread: Nerf spec ops flares15 Jul 2020, 19:33 PM
15 Jul 2020, 19:12 PMDarkpiatre
""claiming for years" that something is OP isn't necessary the truth."
It generally is:
"Flares are uncounterable like every non-planes capabilities"
These abilities are usually expensive, and or easy enough to dodge, you can't spam them constantly. Remember when UKF command vehicle had free recon via a plane? That was incredibly OP, do you know why? Because it was free and had a stupidly short cool down which led to near constant vision, and depsite the fact the plane could be shot down, it was nerfed and added a muni cost.
Flares however, cheap, uncounterable, last for a long time and can be spammed, there is nothing you can do to avoid them, nothing. You can move off from that side of the map, sure but then flares will just go to where you moved. There is no risk only reward and that is why it is OP.
Rifle flares/Mortar flares you at least risk getting units near to the area, flares you have to plant them, flares on the points (notice how noone says that is OP anymore? Yet before the nerf it was just OP) Its because they need to be manually planted, you need to activley use a squad to plant the flares that can then be countered by a mine sweeper.
Having something OP is not good games design, its the complete opposite, you can have power but you need weaknesses, take the KT, heavy, hard hitting, high armour but slow to move and to trun the turret and is easily flanked. If you made it the same speed as a cromwell and with the same turret rotation, are you saying that would be good games design too? Because this is certainly what your opinion on games design comes across as...
Thread: Nerf spec ops flares15 Jul 2020, 16:54 PM
15 Jul 2020, 16:46 PMDarkpiatre
Make a thread about the T70 and we will talk about the T70 until then, this is about flares and although it has already been said:
"Just because something else is OP doesnt mean this should be"
Thread: Nerf spec ops flares15 Jul 2020, 16:20 PM
15 Jul 2020, 15:56 PMDarkpiatre
It gives vision wherever you want it, it is uncounterable (word?, it is cheap and spammable, its OP as fuck and always has been, all flares call ins are, at least with rifle flares you need to get close.
Thread: Nerf spec ops flares15 Jul 2020, 15:25 PM
15 Jul 2020, 11:03 AMDarkpiatre
So because OKW dont have a "scout unit" they should instead have something that is OP nd we are supposed to be OK with that?
Noone is saying get rid of all OKW scout options, just sort the flares out, replace it with a loiter plane and job done.
Thread: "Close the pocket" OP? 29 Jun 2020, 23:12 PM
29 Jun 2020, 19:21 PMIncendiaryRounds
Oh so this thread despite being called "Close the pocket" OP? is actually called "Close the pocket" OP in 3v3/4v4?
I must have missed that, but wait, what if you are a team of 4 OKW against 4 Soviets, you dont have an ele then, does that mean you deserve to lose if they go for an ISU?
I know about CTP, I've used it, I've had it used against me I think its fine, but for moronic statements that yourself and others make about "well, if you dont do precisely X or have exactly Y, you deserve to lose" I will call you on your idiocy.
Saying people deserve to lose because they dont have X doctrine or do Y is the most idiotic thing I think I have ever heard anyone say about COH, and I've seen a lot of your posts.
Thread: "Close the pocket" OP? 29 Jun 2020, 18:21 PM
29 Jun 2020, 14:39 PMadamírcz
Try again, but take your blinkers off. Stuka dive bomb to decap the cut off, then click close the pocket, all without using a single unit.
Thread: "Close the pocket" OP? 29 Jun 2020, 00:40 AM
28 Jun 2020, 14:59 PMDonnieChan
if someone manages to use it well, he deserves the win
Because clicking twice is incredibly hard to pull off?