I think basing anything on the GCS2 games is tricky to some extent (btw, 222s were still more commonly build than 251s, just saying...). The problem that I see is that we don't really know where Ostheer stands outside of Mobile Defense. SOV vs. OH seems to be reasonably well balanced (with Mobile Defense);
On the other hand, FHT without Mobile Defense might be considerably weaker (that said, Hans and Jesulin were using the FHT with Osttruppen...).
Sidenote: Frankly, I'm not a big fan of tying the Puma to tech (or most stuff for that matter). I'm totally fine with it working as the "Oh Shit" button, but I feel it should be a worse choice in the long run. My first choice would be to replace Smoke with something useless and see how that goes.
On the same note: My impression was that the alpha strike of the FHT is ok, but it might be too easy to run down retreating units with it; rather than reducing it's damage there (which might be tricky due to how flames work) it might be better to increase the risk of that. Not having smoke helps in that respect, but reducing the health so that it survives a mine with 1 HP left (or maybe not even that) might also be an option.
Alternatively, the risk might be increased by delaying tech: Maybe make the FHT upgrade cost like 20 fuel, so that the second vehicles would be delayed?
Profile of Siphon X.
Post History of Siphon X.
Thread: Flame HalftrackYesterday, 09:33 AM
In: COH2 Balance
Thread: GCS2 Game Stats with Siphon X.17 Sep 2018, 09:07 AM
Congratulations Talisman and thanks to everybody involved in organizing this (in particular A_E), we saw loads of great games!
Thread: Fields of Winnekendonk29 Aug 2018, 22:10 PM
29 Aug 2018, 21:24 PMSturmpanther
The map of the 2v2 version is correct already, the other two points are more cosmetic, but ok, updated the 2v2 version now as well (removed bush, made the hedgerow less massive).
Thread: Fields of Winnekendonk29 Aug 2018, 18:25 PM
24 Aug 2018, 07:56 AMSturmpanther
26 Aug 2018, 01:36 AMRosbone
Ok, updated the 3v3 version according to Rosbone's suggestion.
- The bush at the north-eastern garrison removed.
- I tried to make the hedgerow in the north visually somewhat less dense
- Updated the map (indeed, it used the old version, not the the new one without the building).
Thread: Fields of Winnekendonk22 Aug 2018, 01:27 AM
Btw, I also tested if the AIs are capable of building all tier buildings in the areas and turns out they are.
Thread: Fields of Winnekendonk22 Aug 2018, 01:03 AM
21 Aug 2018, 16:01 PMSturmpanther
Ok, I updated the maps now. The 2v2 version in the workshop should be the updated one. Changes are that the corner VP now only span their respective fields, the corners themselves belong to the munition points now.
Furthermore, I deleted all instances of branch_pile_03. Rosbone's observation might actually explain something that I was wondering about: In one stream I saw a unit getting negative cover by walking across an open field. At the time I fired up the WB but wasn't able to find any texture or splat that would produce negative terrain cover. When searching for this object today I found that there was one of those piles next to where I observed the issue a while ago...
Well, anyways, those are the only changes to the 2v2 version.
I applied the same changes to the 3v3 and also moved around the trees/bushes/bunkers to recreate kind-a-sort-a the same situation for both sides. Btw, the trucks Rosbone was comparing... well, they are not the same truck mirrored. The one for the southern base is roughly at the same position, towards the center from the base.
The burning tank is towards the corner vp, so that functionally the same point as the one close to the dungheap in the north. The situation there is not totally symmetrical, never was. But then again, this is so far out of the way of where the action normally is, I don't think it matters (and I never saw anybody complain about this).
Now, here is the problem with the 3v3 version: I uploaded it as new object (the name should have (mono, v2) appended). Problem is, the new steam version is acting up on this machine so I can't get to the object in the workshop (it "loads" forever) and thus can't provide a link here. Can anybody else see my workshop objects and post the link? Otherwise, I'll try tomorrow...
Edit: Ah, here we go: New 3v3 version
Thread: Fields of Winnekendonk21 Aug 2018, 15:46 PM
20 Aug 2018, 21:23 PMRosbone
Not sure what you mean with B.
Thread: Fields of Winnekendonk21 Aug 2018, 15:41 PM
21 Aug 2018, 12:33 PMSturmpanther
lol, I'm in Italy today as well (work related, though).
Yes, got back on Sunday, but I thought everything went down and is over already (thanks Mono) I should be able to find time to check this this evening.
Thread: new langreskaya14 Aug 2018, 19:00 PM
14 Aug 2018, 18:05 PM__deleted__
Not 100% sure what you are after. This thread explains what you can do to watch old replays. That said:
Aerafield is right, there is no chance you can watch this replay in a meaningful way as it is simply too old. In fact, it wouldn't work properly even for a replay that is older than about 3 months.
The replays basically only contain the player's commands to the different units. When the rules for these units changed in the meantime due to patches (and they did) the units will behave differently to how they did originally which will lead to totally nonsensical replays (typically, all units will gather in the base eventually and not do anything anymore).
In this specific case, I wouldn't be surprised if the replay wouldn't play at all, even with the –allowIncompatibleReplays switch. I'm not sure, but I wouldn't be surprised if the game outright crashes when then file names for the maps changed. You might circumvent that by renaming the files to what they were originally, but of course even if that prevents the crash, it still would lead to nonsensical replays .
Also, the website from which you got the replay files doesn't matter, those are simply the files that the game writes out.
Thread: Fields of Winnekendonk10 Aug 2018, 07:43 AM
9 Aug 2018, 19:53 PMSturmpanther
No, I'm back on the 20th.
Well, if the map turns out to be problematic for 3v3, so be it...
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