Super bazooka
Accuracy 0.063/0.048/0.034
damage 100
Reload 6.5
That would make piats/bazookas allot more efficient by comparison while the accuracy "advantage" can be less important due to collision hits.
In sort R.E (with vet 1 accuracy bonus) and Ro.E (snare) will be more cost efficient that Axis AT infatry (being cheaper and able to have 5 men) while USF Elite infatry would simply be superior.
If one want shreck score hits more light vehicles one can increase the target size or create a separate hand held AT weapons better suited vs light with lower Penetration and better accuracy.
Rocket Artillery
In order to make rocket artillery more of a strategic weapon, to be used in conjunction with an active assault or defence rather than just bombarding the enemy as much as possible, all veterancy cooldown bonuses will be reduced.
If aim is to make rocket arty a "strategic weapon" I would follow a different path.
Change could include:
Replacing normal barrage with DOT barrage (incendiary or WP) so that these weapons work better in stopping blobs or forcing to move defense lines.
Turn HE barrages into abilities costing MU so that they can not be spammed.
Panzerschreck
In order to make Panzerschrecks a more viable option against light vehicles, its far accuracy is being increased. As compensation, its damage is being reduced. This will make the alpha strike potential against vehicles slightly worse (decreasing the effectiveness of “Schreck blobs”), while the higher accuracy should keep the total damage per minute roughly similar.
That would simply make RE/Ro.E far most cost efficient AT units than axis AT units.
One should tone down light vehicles while also increasing available counter effectiveness.
For instance:
221 reintroduced designed to counter micro light and sniper
222 more AT oriented more expensive with access to AP rounds
Ostwind hard counter to lights
AAHT to fire modes suppression and AP rounds no suppression
Removal of vehicles penalty on luch
LT
a close combat unit armed with either sort range carbines or grease guns able to upgrade with Thompson with normal SMG profile (not elite Thompson).
Comes with Grenade/smoke grenade or incendiary grenade
Captain
mid range unit armed with carbines have access to grenades/on me/mortar barrage
Major
Support unit comes with super vision/FRP/and binocular able to have vision similar to SU-85
As for Ostheer allow them to built 221 designed to counter micro light vehicles and sniper. Relatively High armor low DPS but Relatively High penetration and bonus damage vs snipers.
222 separate vehicle with AP rounds and higher cost and improved armor better less effective vs infatry designed as a soft counter to light tanks.
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My main concern is any attempt making comet AT oriented will end up being a panther clone, like, if wp and grenade is gone, then will the remain AI power of it worth to be consider a generalist ? The commet main gun's AI is still behave very strange to me i it AOE profile make me confuse.
Comet
The Comet underperforms in its role as a premium late game tank due to lack of combat scaling and weak anti-infantry capabilities outside White Phosphorus shells. These issues have been addressed with the changes below.
Manpower cost from 500 to 480 Scatter from 7.5 to 5.25
AOE damage from 1/0.4/0.2 to 0.75/0.4/0.2
AOE distance from 0.25/1/1.5 to 0/1.15/2.5
Veterancy 3 now speeds up reload by 20%
Now has Heavy Crush
comet
Fuel cost reduced from 185 to 175 Hull MG accuracy increased to 0.7/0.55/0.35/from 0.6/0.45/0.25/
Hull MG burst duration increased to 1.5/1 from 1/0.75 seconds
Hull MG damage increased from 4 to 5
Comet is decent. If there is a need a slight buff it could be applied.
The suggestion is to have both unit work as all around it units but one being superior as AI and other superior as AT.
Currently both eat PzIV for breakfast while both can deal with ATGs.
Rear smoke dispenser can be completely remove, and replace by a standard smoke shoot like on cromwell.
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It is unique and I like it but instead of defensive smoke imo it should help the unit do it real design and support the infatry providing cover status would help the unit fulfill the infatry support role.
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Overall I just think the Comet needs to lose its no brainer status, although I find the issue quite hard to nail down. Is it the armor? Maybe. The utility? Might be as well...
Imo the unit does not need to be so good at dealing with ATGs and thus requiring the expensive Panther to counter it.
Imo and since the MGs have been improved Comet should lose the WP and Grenade. This could be compensated by price decrease or something like a AP round similar to Pershing.
The utility could then be moved to Churchill that could get the WP round, have its smoke replaced with "commando" smoke providing cover status but not sight blocking and having its rear armor and AT capability reduced. Price could be adjusted.
That would create to paths. Comet for more AT oriented Churchill more AI/breakthrough/Infantry support oriented.
OK so I'm not crazy. I'm glad I didn't pull neg cover out of my ass.
Obers losing to ptrs penals in neg cover I don't particularly see an issue with for the reasons I was arguing but in neutral they shouldn't be pulling wins. Not sure how to fix that though to be honest.
If one wanted to fix it one should start by following the PF design and have them start without SVTs and having to choose between SVT or PTRS.