This ability is too random. Sometimes the t34 ram is completely underwhelming and it was totally not worth it to lose a t34 for it... for example if you only get the crew shock crit in a moment where an engine damage would have been 10x more useful.
And then sometimes the ability is completely broken and cheesy. I am mainly talking about the ability of a soviet player to delete a full health (super)heavy tank if he is lucky to get crew shock crit and then uses IL2 bomb strike with 0 chance to do anything about it (other than not getting rammed 4Head).
And a few days ago my KT got a heavy engine damage... means the tank was dead af. I didnt even know you still can get heavy engine dmg from this.
But ofc I know that the soviet player is basically losing a t34... so the ability should do something and be viable.
I personally think the very best solution would be to add a 100% chance for normal engine damage + vision glass block damage crit or however it's called, but remove all the other crits.... no more crew shock, no heavy eng. dmg.
In this way the ability is viable and consistent but without the "you cant do anything to save your tank now" cheese. With normal engine dmg you can still destroy heavy tanks with IL2 bomb but now the axis player at least has the chance to dodge some of the bombs.
Oh, and pls finally fix the bug where T34s with engine damage can still use the ram ability. I remember it not being possible some years ago and I dunno how and when this bug sneaked into the game.
Profile of aerafield
General Information
Steam: 76561198062101687
Residence:
Germany
Nationality:
Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence:
GermanyNationality:
GermanyTimezone: Europe/Berlin
Game Name: [NS] aerafield
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Post History of aerafield
Thread: T34 ram inconsistency21 Jul 2019, 00:42 AM
In: COH2 Balance |
Thread: 4v4 against SkippyFx Hill 40018 Jul 2019, 16:54 PM
What is the sense of this replay? Nobody ever claimed that Skippy is a pro player In: Replays |
Thread: AI afk16 Jul 2019, 14:00 PM
"[00:20:26] MoreSala ◢◤: what is your cheat to do that the AI with me not even move ?" I got accused of "connection hack" before after one of the opponents lost his internet connection and got disconnected from the match ![]() In: Replays |
Thread: Pls give Pgrens and Assgrens their medkit back16 Jul 2019, 11:40 AM
Because a 10mun mine capable of wiping an entire squad was not OP at all ![]() In: COH2 Gameplay |
Thread: Pls give Pgrens and Assgrens their medkit back15 Jul 2019, 19:56 PM
I think its pretty good in conjunction with forward reinforcement In: COH2 Gameplay |
Thread: Zis gun bug- HELP15 Jul 2019, 11:26 AM
Easy fix: reduce the ZiS gun cost to 260mp and remove the barrage ability In: Lobby |
Thread: So are they really nerfing the Churchill Tank?14 Jul 2019, 11:40 AM
Oh no! The chance for a max range pen is NOT 100%! Obviously trash and underperforming then In: Lobby |
Thread: So are they really nerfing the Churchill Tank?14 Jul 2019, 11:36 AM
You are obviously missing otu the overnerfs the Elefant got. It has 70 range now and less damage than it used to. All while keeping its weaknesses. That being not being able to actually maneuver out of any situation and no AI. All while the ISU can do both. Overnerfs? Yeah because 2-shooting all mediums was not broken at all. Now you need 2 shots + faust. If you think its overnerfed you're doing something wrong in teamgames mate. A well supported Elefant is still crazy strong and only very hard to stop. A vet 2 Elefant can escape any flanking attack with ease on narrow maps In: Lobby |
Thread: So are they really nerfing the Churchill Tank?14 Jul 2019, 00:07 AM
Yeah they only have access to a self spotting 85 range high damage guaranteed pen tank destroyer. Damnit :/ JP4 is great too. It doesnt have the most amazing pen but it's enough for the Churchill's mediocre armor In: Lobby |
Thread: So are they really nerfing the Churchill Tank?13 Jul 2019, 22:05 PM
In: Lobby |
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