Dont waste time trying to report it. Relic isnt policing coh2 anymore
Unfortunatly best thing you can do is just hope you dont matchmake with them. Sucks but thats where we are now
+1 |
but the coh1 system worked perfectly.
tbf coh3 has a lot of buffs/status effects that didn't exist in coh1.
There was no
- increased sight range
- increased dps while in cover
- increased capture speed
in coh1 just to name a few |
As for the UI, its not the easiest thing to design, but it is far from hardest, my experience is they aimed for simplicity and readability and as a result, some clarity going towards much smaller group of more experienced players was sacrificed, given how CoH3 is 1st CoH to land on consoles as well.
The battlefield-UI or how you wanna call it in CoH3 is one of the worst I have ever seen, a bunch of symbols floating above units, making the screen cluttered and 0 explanation as to what these buffs do
|
Sure, give it also 160 degree cone as well, orincrease MG42 pack up time to 7s.
Up for that?
You don't flank with one squad, thats not called flank.
Flank is when you occupy a unit with one squad and then flank it with another.
But I wouldn't expect you to understand that, after all you've only played faction that a-moved for good couple of months.
You obviously haven't considered the possibility that specifically YOU are bad against it if it wasn't touched for how many months again?
10 years later and still wise words
|
Thread: Hello!12 Mar 2024, 00:36 AM
Hopefully I can get active here soonish!
I'd say don't. This website is giga-dead for a long time now sadly |
I know that while the teamgame component has always been laclluster, many players and streamers have switched to CoH 3, because it's really not as bad as some people make it out to be.
Does anyone have a list or know some of these streamers/players off the top of their head?
Just look at the CoH3 1v1 ladders and you'll see for yourself |
I do think most of the cheesy ones are vehicles, which is blown out of proportion by the bad movement changes, but still
I think the main reason is not the new movement buff but rather how vehicles in CoH3 are not or barely affected by the TTK changes.
Infantry battles can take forever, meanwhile most vehicles shred through infantry with CoH2 TTK or even faster |
Units in CoH3 are balanced and useful/practical.
Agree, there's a lot of aspects about CoH3 that I truly appreciate.
Now if only teamgames wouldn't just be about forward reinforcement and spamming light + medium tanks and throwing everything onto the VPs, I'd actually like the game as a whole |
CoH2 2v2 has been that even in winrates for a few years now. And i doubt anyone would describe that game as well balanced
Huh? In CoH2 you've got a lot of people complaining about "abuse" and "op strats" on both sides, as in any PvP videogame. But as a matter of fact CoH2 is very balanced actually. Every single faction has at least one fulltryhard meta strat that is capable of beating every other strat from your opponent |
coh3stats.com shows that axis pretty much always have a higher winrate in 2v2 on average over the last month, so seems like a massive l2p issue on your part.
Also, activate unique player colours already if you're playing a teamgame, jeez
|