The only reason to grab that commander is the ability's, Guards are way better in terms of AI and AT.
Eh the other reason is how busted stealth is in CoH3. There is no other way to reveal a cloaked unit other than moving up extremely close or using one of the ~3 maphack abilities. Recon units don't get a detection bonus and planes don't reveal them at all
Ive had the pleasure of playing vs a top 20 brit player on an urban map before who spammed commandos and demo charges and it was probably the most infuriating match ever
The difference of playing Whiteball, Eindhoven, Rails and Metal, Redball, Essen Steelworks, Winnekendonk, Minsk... there's just none. Play the same standard build and same tactics and you'll be fine in 80% of the games.
I find it a bit odd that you throw a map like Essen Steelworks or Winnekendonk into the same pool with Redball or Rails. The first two definitely have their own character left and have to be played different than the latter two
I'll never understand why they removed Stadtschutt, it usually resulted in dynamic and exciting games.. rather than this campy stalemate crap on 80% of the maps nowadays where both sides can slowly turtle forward, and where CQC infantry or medium tanks can barely be used. Just A-move vs A-move all the time
The map I miss the most though is probably Faceoff at Rostov. Only the older CoH2 vets will remember that map but I have so many good memories and nostalgia from the 2013/14 time on it. There were issues of course, but at least it was not just a 3-lane stalemate as usual.
Your response is weird. Considering you don’t want to spam mediums? But also don’t want heavy tank meta? Which one?
Nah I'm totally fine with heavy tank meta in teamgames, I just don't want "superheavies" again with massive armor + hp + range + damage. They were just extremely unhealthy for the game in CoH2 I think.
Playing with breakthrough tanks like Sherman Bulldozer or Brummbar (both are way too weak in CoH3) or heavy tanks like Tiger, Churchill Croc or Pershing paired with AT guns or stuff like Marders would feel way more fun & natural to play in teamgames than this degenerate medium spam.
The Tiger in CoH3 as I stated before feels very impactful but without being super OP and everything bouncing or anything. They're just too hard to get now with DAK tech, Wehr's massive cp requirement and faster tickrate. But I do actually want to see way more units like the Tiger in the future, on top of some love for existing units like Brummbar or Dozer
Didn't feel out of place for you, but in CoH2 getting matched up 200-300 ranks is quite a harsh difference. You'll see feel the difference instantly if you're the lower ELO player.
Since CoH3 has only half the amount of players in the leaderboard, the skill difference between a 100 and 300 is probably even larger than in CoH2.
If I got a rank 300 opponent, then his teammate was usually better ranked while my teammate was a bit worse. Overall in CoH3 you seem to get balanced matches in short time mostly.
In CoH2 I waited 8 minutes (MM time cap) just to get dumped into a super unbalanced trash match wayyyy too often in the last years. And I have no idea why but 90% of my CoH2 4v4 random games were a complete dumpster fire since 2022. I am sure Rosbone has some stories about that as well
But Coh3's release was so bad, there are not enough players left to make decent matches.
Not the most meaningful sample size, but a month ago I played like ~20 2v2s and not a single one felt like mismatched teams. Always less than 5 minutes queue time and always a full top 300 lobby or better. I was playing DAK where I am around rank 50
But I really don't want the return of late game super heavy tank and rocket arty spam
Oh yeah for sure, no more 10000 frontal armor RNG + hitpoints + damage + range bullshit stalemates.
I think the way they implemented the Tiger in CoH3 is just perfect. You can feel its presence on the battlefield and it packs a massive punch, but it also gets penetrated regurarly by AT guns and the Hellcat for example
Too bad it's too hard to get now as DAK as I mentioned before.. and for Wehr it's only 1 specific BG
Glad to hear it, but I must admit I'm a bit surprised that you like CoH3 as a 4v4 main, it's where CoH3 performs the weakest by far imo.
It's not only the lack of maps, but something feels off from a faction design standpoint as well, and on a fundamental level. The unit roster of all factions except brits, especially in t4, feels like the CoH3 faction designers think that this community only plays 1v1 and 2v2 for some reason. I certainly don't miss the terminator rocket artillery and tank destroyer spam from CoH2 that got incredibly boring after so many years. But where are the premium medium and heavy tanks? Where is the meat?
I'm not asking for poorly designed superheavies like the JT or the ISU-152, not only did they create stalemates every time, they also forced the existence of overpowered Tank Destroyers to make them somewhat balanced. And then those OP TDs made heavier, medium and light tanks utterly useless etc.
But CoH3 definitely needs way more units like the Tiger (patched to death in DAK), Pershing, Croc, E8, Brummbar, Sherman crocodile etc etc. The late-game phase in CoH3's bigger teamgames usually boils down to medium tank spam paired with a couple tankhunters.... which is fine & fun in 1v1 or 2v2, but once you enter 4v4 it feels totally out of place (especially if the map is rather narrow/campy). Spamming cheap tanks is a playstyle that was never suited for a CoH 4v4 scenario at all in the last 17 years, it... just doesn't feel right or satisfying
I know CoH is not about hardcore realism, but they add this little crazy thing as infantry skin.
If a night vision thompson has you shitting bricks, wait until you find out about the Halloween/Valentines day/anime/sealife skins and Comets, Shermans or KTs roaming around the Outskirts of Moscow in CoH2