Losing a medium in COH2 in less than 3 seconds does suck. That’s correct. Maybe don’t drive into 2 At guns? Maybe use combined arms to properly scout ahead before driving a tank solo into the fog of war?
CoH2's oppressive snares and AT guns killed off most dynamic Tank gameplay though.
Not saying it's impossible but usually people who make daring tank rushes or flanks get giga punished.
Meanwhile someone who slowly turtles their way forward with A-move squads/blobs, t4 vehicles, support weapons and mines gets giga rewarded. Which has become a massive design flaw and made the gameplay extremely boring over time imo.
Worst offender and best example for this is the faction with fausts that cover half the screen, mines that oneshot vehicles and the fair vet 1 AT gun ability 😊