As was already said, the crit doesn't swing the engagement any more than any other RNG really. The shot that dealt the damage could easily have been a bounce or a miss also.
The bounces and misses are enough RNG already. But far more importantly YOU can do something about those. Your tank being closer reduces the chances of both of those, AND if you stop moving before the shot that effects misses too
There's absolutely no influencing the main gun crit in medium on medium fights. Or most tank fights. Only thing that increases chances are using things like ostwinds and centaurs on a low health tank
I'm on board. It was my suggestion after all...
Okay. i just got confused because you're disagreeing with a 20% threshold nerf, but approving a gun loader or turret lock swap, which I feel like is a way larger change
When standard AT essentially takes 25% health away lowering the threshold effective DOES remove it. As it is frankly the impact only adds more dynamics to the engagements.
I don't think so. 20% lines up with exactly 1 shot left for anything with 800 health. Not to mention lower damage higher rof weapons cause them more often than standard AT anyway
It takes them out of medium on medium fights where there's enough going on already. Combined arms increases your chances still, since softer AT can still get into the 20% window on mediums