With carry I mean ingame as aerafield said. Hold your side is not enough. You need to help other side out or hold /winning vs2.
You can try chatting with like :a kattja would be awesome or defend middle ignore left side. But most cases don't type.
Thanks for your suggestions guys @Sturmpanther and @aerafield !
you carry someone on the battlefield, and not in the chat. So basically you have to play so extremely well that it compensates for the crazy bullshit that your teammates are doing.
I gotta quote D Trump on this, "Sounds good, doesn't work!".
Just today I got myself into this 2v2 match where me lvl 13 OKW with my team m8 lvl 14 OKW vs two allies who i found out were lvl 18. We fought them well and the match went past 20 mins into mid game where my team m8 lost all of his infantry. He simply couldnt keep up with the micro against them. But, i was able to do well and give a solid fight, just need an atleast decent team m8.
"you are able to carry some noob player to a certain level of skill" .
Hey bro I think that is a bit too stressful since 90% of the time the random noob team mate just wont listen to you or doesnt understand what you are trying to tell him and it is in our best interest to win the match.
If it is some chinese player, then youre chance of trying to coordinate him is like this game's RNG.
I tested them pre patch. Falls against airborne guards. And they were pretty good match back then. Vet 5 falls were still eating vet 3 airborne guards. Imagine what will be the situation now.
The high dps might still be acceptable but falls get the advantage of faust which no other elite infantry has. Thats why they are unbalanced right now at 320 mp and at 2cp.
Yea agree that their faust ability makes them more potent, but those gaurds you mentioned have smoke nades which comes very handy. MG spam against falls are very effective too.
I think these are the main elite Anti-infantry units which has insane dps compared to other elite units (stromtroopers & rangers can be strong Anti-tank so not included in this comparison).
Since most of the ally players are complaining falls are OP now, I think they scale pretty well when they face Shock troopes and Paratroopers. There is a video made by tigthrope where vet 3 LMG Paratroopers and vet 0 shock troops beat Fallshirmjagers pretty easily, link below.
This means there are units that can counter them pretyy well at their current state.
Allies support weapons spam and camping in the mid.
Satifying walking STUKA hits!!
4 KING TIGERS in this game!
My random team mate lost FOUR of his headquaters by putting them super close to the front lines!!
This guy was constantly texting abusing comments in the team chat to me. WE WEREN'T EVEN LOSING! He is super toxic.
His comments start right from the beginning till the end. Pretty offensive statements were made and I tried my best to be nice and ignore him.
Post the replay on this site with a title of "FOR STURMPANTHER".
Describe what happened and when so Sturmpanther(SP) does not have to sit thru your whole match. Since the replay is only 8x speed it takes a long time to sit thru the match.
BonoboBob started pinging the map and BMing his team.
BonoboBob started team killing MonkeyDudes base at 11:37.
Any detail that will help SP figure out what happened is good.
Thanks for the reply.
Sure, I will do that. Should I post it under Coh 2 central --> Balance? Or any best place in this website.
Where and how do I report a team killer?
I have the replay file saved.
What is the best way?
Personally I dont think this patch needs to be super game changning since after all these years of patching, the game balance is in a pretty good place. If you know what u are doing, u have a decent chance of winning while playing any factions.
Getting to the patch notes:
Overall the changes are not that bad, but the patch has some really awkward ones.
1. Raketenwerfer 43
Range from 50 to 55.
Crew size from 4 to 5.
Camouflage ability now locks the unit in place unless revealed. Cannot move, but can rotate.
Requires veterancy 1 for camouflage.
Retreat function removed.
^ This removes the uniqueness out of the Rk43 and makes it just like another dull AT unit.
2. Schwerer Panzer Headquarters
Cost from 200MP/120 to 100/80; unlocks Obersoldaten and the doctrinal Hetzer; Obersoldaten upgrades locked behind Panzer Authorization.
Can now be upgraded with ‘Panzer Authorization’ for 100 manpower and 40 fuel. Unlocks Jagdpanzer IV, Panzer IV Ausf. J, and Panzer V Panther as well as the doctrinal Flakpanzer IV Ostwind. Also unlocks Obersoldaten weapon upgrades.
Flak gun disabled until the Panzer Authorization upgrade is purchased.
Panzer Authorization must be repurchased if the Panzer HQ is destroyed and is required for all heavy tank call-ins.
^ OKW's Panzer HQ and its upgrade is pretty pointless since you gotta do the full upgrade to get the upgrades on the Obersoldaten units and the non-upgrade hq will be only useful if the you go with hertzer doctorine. Moreover, panzer hq upgrade requirement for the heavy tank call in is not good since it punishes players too much and if you lose it is pretty much GG.
Health from 240 to 192
Received damage modifier of 0.8 added.
This will decrease repair times, without changing the durability of the unit (which is still 192/0.8=240 effective hitpoints).
^ basically, majority of the community wants the kubel to vet up faster since it dies out too early.
4. Tiger II (KT)
AOE distance from 1/2/3 to 0/1/4
AOE damage from 1/0.35/0.05 to 0.75/0.25/0.125
Scatter angle from 7.5 to 5.
Spearhead to veterancy 1, Combat Blitz to veterancy 3
^ Now if KT makes just one wrong move, it is pretty much fkd if the oppo has even one SU 85/ Jackson/ Firefly.
5. Churchill Mk.VII
Population from 16 to 18.
Grenade ability moved from veterancy 0 to veterancy 1.
^ At the given cost, churchill is seriously too good at soaking shots, like insane good. Either its health or preferablly its amrour gotta be reduced. OR, increase the cost to like 180 fuel.
All emplacements can now be torn down by Royal Engineers once they no longer serve their initial purpose, to free up population cap for other units. Note that resources will not be refunded.
Deconstruct Emplacement ability added to Royal Engineers
Ability does not refund any resource
^ Come on relic, this just PROMOTES MORE SIM CITY. Brit sim city players should have consequences for going full on emplacements in 3v3/ 4v4 matches.
Nearby suppression radius from 13 to 15
Nearby suppression multiplier from 1 to 1.1
^ THis just promotes the return of MAXIS SPAM. tbh, maxism is good atm as a support role unit.
Well you guys agree right?