They finished to do the game on console and can't sustain so much people now that the game is completed. |
One comment on multiplayer limitation, atm Relic haven't yet implemented the ranked multiplayer. We're just playing the friendly multiplayer automatch where there is no ladder, they added one off-site so we can compare the size of our d*ck between us, but that's courtesy from them.
The map pool is poor yes but anyone can already build their own map and play it on skirmish. Relic could dedicate more time and resource on map creation, yes, but they don't have he manpower because they are fully dedicated to the console release (30th of may). So they probably going to pick up the most appreciated maps from content creators and added them to the pool alongside with 1 or 2 maps of their own.
We're all blaming on Relic here but honestly I don't think the idea to release Coh3 on console was one of their prime idea. Sega is more likely to have push it as an obligation and thus making Coh3 on PC unfinished from multiplayer standpoint.
They probably have little expectation of building a multiplayer community on console so their focus is single player experience with a pad on a TV. And then once Console is release going back to finish the multiplayer layer on PC version.
Again understand their prime objective was selling the game, not retention. They did it, we almost all have bought it even if we don't play with it right now, they got the money. After the 30th of may, thing is probably going to change: multiplayer attraction to consolidate player retentions, selling DLC etc... |
They haven't yet launch the game for the console market. Not sure what are their expectation. |
TTK is bad because Inconsistent accross weapons profle.
Vanilla weapons have a range from average to extremely bad TTK with the exception of Sappers and Pathfinder.
Upgrade weapons have good TTK which make the gap with units that can't upgrade their own weapon really huge.
So for Instance, a riflemen with BAR have superior TTK than Panzergrenadier because the second don't upgrade their weapon, it is even more evident once you put 2 BARs on them. What I haven't been able to figure out is if buying their veterancy make Panzergrenadier having better TTK, it shouldn't but I have this weird feeling it does. Need to make more test. But the same situation repeat with Obers (can't remember they're new name), they have bad TTK because their weapon is native even though they're supposed to beat other infantry. (And hitting the field so late doesn't help either)
But anyway, that's my opinion on TTK. Or vanilla weapons are undertuned, or upgrade weapons are overtuned. I probably need to upload my last match or make a video from it to make my point more evident because boy it was ridiculously evident in it.
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Relic is busy releasing Coh3 on Console probably because SEGA told them to do so. And you're here bitching and trying to figure out why MP isn't taken seriously by Relic and doing dumb comparison with Coh2.
I would never hire anyone of you for your sense of awareness.
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I did a lot merging grenadier into pio but they are too squishy to be much relevant, it's a constant bleed. |
I don't feel like the faction is still one sided between T2 and T3, you play a complete different game depending on your selection.
1- Grenadier are in a weird spot at the moment, they perform well vs rifles and sections but if your opponent simply decided to spam engineers there is little you can do early game, they cost 60 manpower less and no building requirement and can too easily push you off cover. Imo it is a problem for unit that cost much less, have utilities and free unlocked upgrades that perform so well vs mainline infantry.
I don't think it is a problem of grenadier because if you test it in cheatmod those engineers would also regularly beat riflemen and section in many situations.
And same goes for Pathfinder who's also only cost 200 manpower and can stand just fine vs grenadier even at mid to close range.
2- 222 need an xp requirement decrease, it that way too much to vet it and the unit has 0 AI upgrade aside from it.
3- T2 vs T3, I think Jaeger are still too good but at the same time they are what make werhmartch still working. On the other and Pazergrenadier are trash for their price, you need to micro them a lot to get benefice from them, at vet0 they don't do much vs un-upgunned riflemen while costing more and once upgrades arrive for rifle or section they're matched in their range. Problem is you have less of them, they cost more and you don't have elite infantry around because they're supposed to be elite.
And it is not that if you micro them well you'll get more reward from Panzergrenadier, they don't bring anything on the table you really want.
So I feel like there is no T3, the stug may be good but if you can't have infantry working around what it is good for? The 221 is interesting but Allied faction have access to light vehicle that can negate it quite easily. Remains the pak38 but here again Jaeger mobility with a shreck is better suited than a pak where in really you need to rely on mines to do the job.
What's your though? |
Not only you but too much people took the game too seriously at launch, I recall Twitch being full of "road to Top10" and spamming OP strat on the first weeks.
You shouldn't have started you ML tournament before summer and a complete multiplayer set of tools. |
LOL so u mean unless its the blob that everyone is using right now....
Coh3s meta is god awful atm. THere's a reason coh2 is averaging more players already
Then it is not a problem of blob but rather AT infantry. I think almost everyone agree they are problematic. |
They are bit too much versatile with pshrek but this issue lies also with Paratroopszooks and Tommies boys. Imo the only versatile infantry unit AI/AT should be the SSF commando.
I hope they adjust them all on a next patch. |