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Thread: I really wish USF Paratroopers were at CP224 Aug 2019, 12:18 PM
Dunno, their weapons are still better. But yeah you're probably right for the late game.
Thread: I really wish USF Paratroopers were at CP224 Aug 2019, 10:36 AM
They could be 5 men squad up to 6 once reach vet2
Thread: USA September patch discussion24 Aug 2019, 07:52 AM
24 Aug 2019, 04:04 AMLoopDloop
SP healing crates say hi.
Thread: September Balance Patch preview [SPBP] - general discussion24 Aug 2019, 07:14 AM
23 Aug 2019, 21:32 PMStug life
atcaully if it comes after the first truck call in (not set up) it will still come around the same time as clown car
Your vision of the game is clusterfucked by your obsession of math. Raketen coming after first truck has more implication than counting own much fuel it cost.
OKW is starting with 300 manpower with the v1.2, that's -40 manpower which will delay the 3rd volks much more significantly but also the first truck. Versus an early M3, if the rak is locked behind the truck you are fucked because you'll be unable to hold territory until the truck and then the rak are built.
The only way for the OKW player to get the rak in time is to build the truck as 3rd unit which leave you with 1 SP and 2 volks, pretty much a suicide in term of territory holding anyway.
The only way to make rak after truck working is giving volks pfaust native again which would get us back into volks spam as hard counter to anything.
So in my opinion, just forget about your wet dreams of M1 clone for OKW, that's not viable for the faction.
What probably need OKW is a less cheesy Jpz4 for mid game to counter medium tanks by reducing its fuel price and its super cheesy abilities: Camo, super low target size and health boost to heaven level. Make it solid like the stug but with better range, keep the target size low but not so much for 110/120 fuel.
Thread: Why USF so bad in tournaments?22 Aug 2019, 15:27 PM
22 Aug 2019, 15:11 PMJilet
I think we could since pzgrenshreck are available without T2
Thread: Why USF so bad in tournaments?22 Aug 2019, 12:53 PM
22 Aug 2019, 12:01 PMSander93
You´re highlighting yourself the problem rooted inside USF faction, the faction is balanced around having 2 free squads while this assessment is definitively not true for any other.
Thread: Why USF so bad in tournaments?22 Aug 2019, 10:45 AM
22 Aug 2019, 10:03 AMLago
What you say is interesting because I don't see other factions being utterly crippled without their stuff being free. Not saying they wouldn't be facing issues but not at that level.
Seeing officers as mandatory free otherwise the faction collapse is imo a game design issue.
Thread: USA September patch discussion21 Aug 2019, 16:28 PM
21 Aug 2019, 16:11 PMRifleMan
Sander, no offence, but I have a feeling you have never played against a kubel spam judging by your response with USF and why can't you give a buff to vet1 riflemen and nerf the vet2 buff to balance it out when you see the weak performance of the USF early game? Is there a reason why USF has to be the weakest faction of allies?
Because USF TOO STRONG ATM!!!
Thread: USA September patch discussion21 Aug 2019, 15:40 PM
21 Aug 2019, 13:36 PMSander93
So you waited that a top player complain about it. If no top player would have say a word we would never have seen anything from it. Because your haystack of initial feedback wasn't really supported by evidences, just feeling.
The pinnacle of USF fanboyism I have to say, get free squads with teching and then complain they aren't good enough. Yes, the Officer squads are a double edged sword, at least the second one, but they are still better Riflemen in most aspects, because of their (essentially free) cost and they also get 1 Thompson with pretty decent DPS. The fact that they can get an upgrade without the weapon racks tech is great for bridging the gap. I know a lot of players consider double Officer strats to be borderline overpowered because of how manpower economy efficient they are.
You named it double edge sword. Which other faction is subject with that with their free stuff. Let me think about it. Are grenades and pfaust a double edge sword?
You consider two officers is a great manpower economy but how much pfaut, grenade, lmgs, stgs, shreck and t3 auto cannon cost in reality? aren't they also a great economy knowing other factions have to pay to unlock them? Don't miss interpret what I say, every faction except soviet get free stuff and I hardly find it an argument to justify this particular case.
Other than that, the way you enumerating USF stock roaster to justify your decision make me wonder if you know that other factions also have access to different tools. The plenty of things that can help killing a kubel in your list are all hitting the field at around 5 minutes and funny enough but you may find that the OKW player did also build stuff to increase the pressure at that time. But at least we agree on one thing: you didn't mention riflemen on your list.
Thread: USA September patch discussion21 Aug 2019, 12:25 PM
I have few questions for the balance team:
1- Various units see their veterancy being improved but riflemen is still stuck with vet1 Atnade and nothing else. Is the balance team ok with riflemen being left to require vet2 to get a proper improvement on their stat? Why the option of merging Atnade with tech and giving a proper vet1 refinement for riflemen is discarded?
-2 At the same time riflemen are the least used mainline infantry (you don't build more than 3) and the only one squad carrying the Atnade for USF, on the other hand Ostheer and OKW can field 4 grenadiers or volksgrenadiers, Ostruppen or Pfuss and all of them carrying pfaust or are available after a short and linear teching. So the question why USF cannot fight light vehicle the same way they do, they are already less squads on the field with the atnade, is it not enough?
-3 Ambulance, I see the balance team is making effort into giving the 251 or Open truck healing mechanism or better one but the ambulance is still the worst vehicle in game and can be OS by anything on wheel. Why isn't possible to increase Ambulance health and give it some more acceleration? Or simply increase its health stat when deployed in base? Can the Ambulance match the stat of the Opel truck at the very least?
-4 Kubel is the bane of riflemen, if it catch you out of cover you bleeding like a stuff pig and at the same time for the same reason you can't push it. The kubel is being buffed and at the same time Rear Echelon are going to be worst vs it. How USF is going to be vs a said kubel push strat where Sturm are going to repair it faster than you can damage it.
Disclaimer: I don't have a negative opinion on OKW changes, if the balance team say they need it so be it. My concerns are on the impact vs USF
-5 OKW is receiving some changes early game in order to reduce their oppressing power. But the real impact is between 8 and 10 seconds for the 3rd volks to hit the field on the starting manpower 20 reduction and volks mp price increase (4 volks start = 40mp). On the other hand we got faster truck deployment with a much lower MP cost (-30 manpower per truck = 90 manpower in total) and 5 fuel more on bank at start. Mathematic tells me its a +30mp and +5 fuel in total for OKW.
Better Kubel, faster and better Sturm vet1, Better and cheaper by 10 fuel SDFK and better LEIG. SDFK is hitting the field 10 fuel earlier now, what about USF counter available at that time, I mean the atnade?
So how USF is supposed to evolve around those changes that looks like more buff than early game nerfs except for the raketen.
-6 USF Officers used to be crutch units and disposed from that status to be today marginally out of the box better riflemen squads. Their only crutch today is that they don't need to wait for weapon unlock to get 1 BAR or 1 Zook. Isn't possible to revert those changes?
Ostheer gets their first pzgren at the same time and don't need to pay upgrade to make it crutch. OKW is already on a better position with its oppressive early game. So why can't those officers get back their weapons or being able to chose them for free?
The last one:
-7 Why did it require a Top player's comment on a popular stream for the balance team to quickly patch the patch (olol) with something about riflemen. Has it been done to please that Top player or the balance team suddenly acknowledge there is something wrong with the unit and faction.
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