I think it's rather indicative that a reduction in received damage from the p4 command aura is equivalent to a 5th member.
And it indicates how it is a problem.
Thread: Balance 2018 2vs29 Apr 2018, 16:59 PM
And it indicates how it is a problem. In: COH2 Balance |
Thread: Balance 2018 2vs29 Apr 2018, 14:44 PM
The need of Mortar was more at gameplay level, literally how to diversify USF early game. At that time the faction was considered as the more boring to play because of this lack of diversity. The Pershing doesn't bring balance, it brings here again diversity in gameplay, they haven't make it heavy in fact. Removing smoke from riflemen is, in my opinion a failure, nobody is going to pay to use smoke on RE or with his officers. But the bitching around it was heavy and I suspect the mod team did it to release some pressure from their shoulders with the Axisfolks. In: COH2 Balance |
Thread: Balance 2018 2vs29 Apr 2018, 07:45 AM
Hi, Haven't we just be witnessing a 2vs2 tournament last night where Axis dominated all matches independently of the team playing them? In: COH2 Balance |
Thread: cohdb - CoH2 replay analysis and statistics8 Apr 2018, 10:24 AM
It really blow my mind how low CPM's player I am, like average of 30 CPM on my replays. I was checking some replay I have and some time my opponent are around 70/80 CPM. I'm probably too low on CPM, I know that already I probably need reach something like 50. In: Lobby |
Thread: How to play USF midgame?6 Apr 2018, 06:36 AM
White Phosophorus barrage is just awesome, cheap 120 or 130 munitions (don't remember exactly) and fast landing, your opponent has to insta-click retreat button to not suffer from it. Use it to assault a location with your men, nothing will stand in it and you be able to finish of any squad with your shermans ![]() As I say it forces retreat, your opponent cannot relocate a HMG/Mortar/pak that would be in the center of the barrage without losing at least half of its life and being slowed by the phosphorus effect. As ClassyDavid, my actual favored doctrine is Airborn at the moment, I use it with T2 Captain. The main cons of this doctrine are MP heavy and lack of off-map indirect fire to clean/deny an area. |
Thread: Armor value and Deflection damage5 Apr 2018, 12:47 PM
A solution where all tank still damage higher tech vehicle will only lead to spamming of low tier vehicles since their will be little reason to tech higher. Wut? do you really think massing T70 would counter a KT? Massing T34-76 yes since it is the purpose of that change but I don't expect T70 or Stuart doing more than today. But to cut short this discussion, it is not about thinking what an actual T70 would do but how to modify any damage/armor relationship for any vehicle. In: COH2 Gameplay |
Thread: Armor value and Deflection damage5 Apr 2018, 11:57 AM
In think that for the next iteration of Coh, Relic really need to modify the Armor role for his game. Tank Armor role should be more about damage reduction than damage countered. Coh2 has reached a point were TDs are the predominant tanks in game. In my opinion, all issues related with the panther, tiger, IS-2 or King Tiger etc… is that their high armor value make them almost impossible to fight with regular medium tanks. So players simply don't build medium tanks and focus on tank destroyers. When I play the game, I like building army of medium tanks Sherman, T34 or Pz4, but the simple fact that they can’t face the next level of tanks make them mostly useless past a certain time, they simply don’t cut it in late game. In opposition, medium tank destroyers such as SU-76, jpz4 or stugs keep their usefulness all the game long because they can still pen those big cats. I think that if armor value was a chance to reduce damage instead of not getting damaged at all medium tanks would still have a place in late game. With that, the imperative need of massing pure tank destroyers would go down, relegated to their principal function, supporting from behind your medium tanks. They could go back to what they supposed to be, glass canon, helpless if rushed. So any medium tank would always deal damage to biggest tank, the odds would simply decide if you get a “critical” hit that deal 100% damage or a defection damage ratio of the tank. With this solution, all Tank Destroyers could be relegated to an expensive late game unit kind like the elefant, something that do pen other tank almost always but limited to one per player (Jackson, SU-85, FF, Panthers). Medium tank destroyer could see their price and popcap increasing so they become less spammable (to jpz4 level for instance) so all the gameplay would evolve around tank play and not only tank destroyer play. In: COH2 Gameplay |
Thread: Why there are no night maps in matchmaking?5 Apr 2018, 06:35 AM
- Blizzard removed. Losing model due to blizzard was so wrong, something that would have modify unit stat such as accuracy or recieved accuracy would have make more sense gameplay wise + reducing vision. - Mud maps removed. Seeing the poor pathing design, Mud isn't the true issue here, but when you have some in front of your base and you need every time to micro your troops to get out of it is dumb. It also gives advantage to defensive faction, youhou free mud to cover my flank and also having some units naturally immune to it and other faction that can't even have an upgrade to get immune was dumb. - Heavy Rain removed. - Night removed. In: COH2 Gameplay |
Thread: re-evaluting the panther's range and HP4 Apr 2018, 13:28 PM
I don't know how you want to make the panther more available and better at the same time. Or you make it more available, an EZ8/T34-85 clone for Ostheer and it will be countered by all TDs even more than today. Or you make it better than it is today and this will come at a highiest price for the unit. I'm not against any of those solutions in fact, but I'm not sure it will be suitable for Ostheer. In: COH2 Balance |
Thread: An open letter to the CoHmmunity about rebroadcasting4 Apr 2018, 12:03 PM
Hans made a mistake, Let's hope he learnt from it and everyone as well. Is is necessary to go any further? In: Lobby |