I have the feeling USF is again in a huge backstep early game vs OKW and Oshteer.
Looking at many replays and live + my games, I can't stop thinking USF is really in a bad spot on the 2-3 first minutes of the game. I think the issue is clearly the poor fighting capacity of Rear Echelon, the only squad they may have a chance to win early game is the pioneer squad if RE are in cover and Pioneer need to cross negative cover to close the distance.
Ostheer have pioneer giving vision bonus, super early HMG and Grenadiers. If it happens that one of your riflemen squad is catch by the HMG, you are in numerical inferiority. Even if I flank there is usually the next grenadier squad reaching your point around the same time invalidating the flanking manoeuvre. RE are also useless for flanking, They may simply do zero damage... I had once a RE squad closing too much and losing vs the HMG support guys :/
OKW is more brutal. They can simply rush you with a Volks squad and Sturmpioneer to force you off. If you happen to keep your cover they can simply deny it to you with an early flamnade getting the upper hand on the fight.
I really think RE are the issue here, they should be more relevant that early. The fact Ostheer and OKW have the same amount of squads that early but with better firepower make me think there is something missing here.
Profile of Esxile
Signature
Post History of Esxile
Thread: Your thought on USF early game13 Apr 2018, 18:54 PM
|
Thread: Balance 2018 2vs213 Apr 2018, 15:31 PM
I think the OKW flares get a bad rap because they are cheap, come early, last a long time and can be triggered through FoW without using any units. So true In: COH2 Balance |
Thread: panther should be slower (and re-evaluating medium speed)13 Apr 2018, 07:28 AM
Less accuracy means more frustration which isn't good for the game. I read you thread and if the need of reducing the dominance of TDs over medium is needed, making it more subject to RNG isn't going to make it any better. Personally I would like to see if, without any other changes, EZ8 and T85 being stock would be incentive for players to build more of them. Those tanks have natural better survivabilty than their actual stock counter part and are the kind of medium you really want a Panther to counter. In: COH2 Balance |
Thread: panther should be slower (and re-evaluating medium speed)13 Apr 2018, 07:06 AM
And yet you barely see any Cromwell on the field today. You have to understand that mediums, TDs and heavies are sharing the same resource: fuel. So if you invest into several mediums you better get a good return on your investment because this means you are not going to get any heavy tank soon (if you have some on your loadout) and you are not going to get any TD soon as well. So the question is, how will you make this investment returning anything good if you opponent can shut you down with a pair of pak or cheap (SU-76 / Stug) TDs with snare support. Here we are not in a situation where even if your infantry squad is suppressed by an HMG, you can hit the retreat button, reinforce and come back. Nop, being snared (which is equivalent of suppression) is usually a death blow for your tank and fuel investment. And then, after a certain time, your mediums are getting outclassed by the heavies your opponent was saving his fuel for. At vanilla start, the game wasn't balance at all, it reach that balance state just before Western Front release. So it is difficult to tell if medium tank war was balance and viable at that time. What is interesting today is Axis is much more using their medium tanks today because they are far more powerful in the actual meta. Ostheer Pz4/Stug/P4 Command tank combo have a great survivability thanks to the P4 aura and doctrinal smoke from the same commanders, great dps vs other mediums (stug) and good dps vs infantry. OKW Pz4 is a beast vs infantry with a native good armor making it difficult for Allied medium tanks to pierce it and the Jpz4 is the best medium tank counter in game taken as a single unit which also at the same time counter Allied TDs. As you see the most important factor is the survivabilty both factions have for their mediums, Snares have much less effect to them. Ostheer because of 20% more health and smoke to disengage. OKW because you much pen that armor first and then not being wiped while trying to get it snared... ----- Please do not believe I'm complaining about what I just wrote, I'm just stating why the medium tank meta is actually much more viable for the Axis faction than Allied one. In: COH2 Balance |
Thread: panther should be slower (and re-evaluating medium speed)13 Apr 2018, 06:31 AM
I have the same feeling that what is primarily killing the medium tank meta is the profusion of snare in almost any infantry in game, except for the UKF. And looking at how UKF works today, I think we could get ride of 80% of all snares in game. -1 Snares could be removed from mainline infantry and given to pioneers/engineers/Rear Echelon. -2 Snares threshold could be put at 50% of the tank life. -3 Snares could be replaced with another disability for the tank, turret rotation or reload speed or whatever that doesn't reduce the tank speed. -4 Snares could be temporal, like 3/5 seconds. And if snares are so important for the early game vs light vehicle, snares could act the same way as today for those units. In: COH2 Balance |
Thread: panther should be slower (and re-evaluating medium speed)12 Apr 2018, 17:33 PM
That's exactly what people do, thus you open a thread to complain that panther has no use. Panther counter medium and heavy tanks. 1- Nobody use medium tank enough to make the panther useful except on 4vs4 2- Nobody use heavy tank to make the panther useful except on 4vs4 Then you've got two solutions imo 1- Or you make the medium tank play meta which require a lot of changes on many units, mostly likely to be impossible today 2- or you change the panther to be something else than a tank hunter, kind of EZ8 maybe. Problem there is already the Tiger in that role. And he'll still face the same counters. In: COH2 Balance |
Thread: Tank destroyers should be less accurate12 Apr 2018, 06:14 AM
The what? How many allied heavy do you see those days? Increasing range and lowering pen is just going to sign off the end of USF faction. Second point is if one or two stugs aren't enough to pen heavies, build another one. 3 Stugs will always be better than going t4 and building a Panther. In: COH2 Balance |
Thread: re-evaluting the panther's range and HP11 Apr 2018, 09:02 AM
Sherman or Cromwell heavy play but since the stug already shut them down, there isn't a real need for the Panther atm. Perhsing and Comet. But let's be honest, the Stug shutdown anything on wheel today so the panther is simply redundant. I mean you'll never have the panther as much as cost effective as the Stug unless making it blatantly OP. Note that I'm not calling for a Stug nerf, I simply think the Panther is out of design. In: COH2 Balance |
Thread: Requirement for specialized call-in vehicles.11 Apr 2018, 07:57 AM
I was wondering if the Armor doctrine and M10 could resurrect with the new Axis medium tank meta in 2vs2. If only we could get ride out of the Crew upgrade bullshit and have something useful instead. In: Lobby |
Thread: Balance 2018 2vs210 Apr 2018, 16:17 PM
In a 1 squad vs 1 squad vacuum you are right, otherwise in the real game nop. A mix of your own veted basic infantry + elite infantry should be equal to Allied veted infantry and then superior. In: COH2 Balance |
665218665183665127665124665101665013664886664639664595664095
Latest replays uploaded by Esxile
Livestreams
94 | |||||
16 | |||||
23 | |||||
20 | |||||
15 | |||||
6 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1217499.709-1
- 2.16798.630+7
- 3.456179.718-1
- 4.505407.554+1
- 5.819243.771+2
- 6.187110.630+1
- 7.296193.605+2
- 8.10520.840+3
- 9.18372.718+2
- 10.783384.671+5
- 1.2033873.700+2
- 2.403275.594-1
- 3.18693.667-1
- 4.21574.744+3
- 5.10825.812+4
- 6.15154.737+1
- 7.639341.652+10
- 8.494259.656+5
- 9.356293.549+3
- 10.771344.691+4
- 1.1382718.658+1
- 2.445210.679+11
- 3.340267.560+1
- 4.478325.595+1
- 5.762447.630-4
- 6.300190.612-1
- 7.305136.692+6
- 8.474200.703+22
- 9.395188.678+4
- 10.184117.611+7
- 1.355126.738+7
- 2.342169.669+5
- 3.316127.713+6
- 4.282165.631+1
- 5.238123.659-2
- 6.328135.708+21
- 7.808223.784+20
- 8.280266.513-1
- 9.922387.704+4
- 10.61464572.573+1
- 1.2542916.735+5
- 2.862236.785+28
- 3.1353633.681+2
- 4.510224.695+11
- 5.490191.720+32
- 6.714389.647+12
- 7.737.913+1
- 8.547316.634+18
- 9.552290.656-1
- 10.886553.616-1
- 1.333121.733+4
- 2.27481424.659+1
- 3.15175.668+3
- 4.246123.667-1
- 5.12741.756+1
- 6.702364.659+3
- 7.477353.575+10
- 8.354169.677+3
- 9.413253.620+6
- 10.1240763.619+2
- 1.663347.656-1
- 2.657285.697+2
- 3.16193.634+3
- 4.423213.665-1
- 5.20788.702+1
- 6.8627.761-1
- 7.437371.541+4
- 8.9840.710+1
- 9.16671083.606+5
- 10.16683.667+4
- 1.198188.513+2
- 2.391310.558+2
- 3.239116.673+1
- 4.481227.679+2
- 5.538497.520+2
- 6.403266.602+1
- 7.373306.549-1
- 8.296281.513+3
- 9.338313.519+4
- 10.412288.589+1
- 1.910310.746+13
- 2.432256.628+3
- 3.601335.642+4
- 4.605195.756+8
- 5.3593806.817+1
- 6.421275.605+5
- 7.347190.646+10
- 8.70312648.726+2
- 9.22497.698+12
- 10.393171.697+5
- 1.1374615.691+4
- 2.2012668.751+13
- 3.15071068.585-1
- 4.469237.664+5
- 5.18070.720+6
- 6.634245.721+10
- 7.16851198.584+17
- 8.1028640.616+3
- 9.935518.643+1
- 10.1159536.684+2
- 1.390163.705+5
- 2.683301.694+3
- 3.415133.757+1
- 4.22392.708+13
- 5.1919520.787+1
- 6.651279.700+3
- 7.291102.740+28
- 8.408230.639-1
- 9.309129.705+2
- 10.595278.682+1
- 1.1621791.672+7
- 2.328152.683+6
- 3.639207.755+6
- 4.31991218.724+3
- 5.182117.609+13
- 6.807408.664+3
- 7.700282.713+25
- 8.606291.676+2
- 9.1194559.681-1
- 10.589217.731+6
- 1.843331.718+9
- 2.466141.768+5
- 3.23476.755+10
- 4.383201.656+2
- 5.1871662.739+5
- 6.34512181.613+1
- 7.315140.692+2
- 8.410182.693-1
- 9.591268.688-1
- 10.209108.659+7
- 1.25001407.640+5
- 2.404165.710-1
- 3.297150.664+2
- 4.450190.703+1
- 5.13752.725+4
- 6.220108.671+13
- 7.464219.679+2
- 8.310213.593+3
- 9.193113.631-1
- 10.9936.733-1
- 1.322172.652+8
- 2.1480575.720-1
- 3.2444810.751+3
- 4.16968.713+3
- 5.436161.730+1
- 6.384178.683-2
- 7.683230.748-2
- 8.239173.580-1
- 9.15174.671-1
- 10.848649.566+7
- 1.179143.556-4
- 2.290191.603+4
- 3.421288.594+2
- 4.150129.538+2
- 5.13859.701-1
- 6.13857.708+2
- 7.11201198.483+5
- 8.410313.567-1
- 9.13041084.546+1
- 10.15191125.575+7
- 1.968562.633+23
- 2.555227.710+11
- 3.29446.865-1
- 4.278110.716+16
- 5.269144.651+1
- 6.253150.628+14
- 7.22491.711+11
- 8.250135.649+1
- 9.8119.810+1
- 10.13556.707+3
- 1.1568886.639+6
- 2.915277.768+16
- 3.463229.669+2
- 4.309146.679+9
- 5.1942868.691+1
- 6.740594.555+2
- 7.14656.723+9
- 8.915656.582+4
- 9.289147.663+9
- 10.357183.661+3
- 1.884390.694+8
- 2.647252.720-1
- 3.1055437.707-1
- 4.535155.775+2
- 5.16295.630-1
- 6.316127.713+4
- 7.287125.697-1
- 8.35158.858+1
- 9.334149.692-3
- 10.7231.699+4
- 1.480354.576+4
- 2.344258.571+3
- 3.432344.557+1
- 4.204146.583-2
- 5.470372.558+1
- 6.15281235.553+8
- 7.177172.507-3
- 8.20521867.524-1
- 9.976682.589+1
- 10.210150.583+2
Data provided by
Relic Entertainment
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
7
Download
766
uploaded by XXxxHeartlessxxXX
Board Info
301 users are online:
1 member and 300 guests
aerafield
aerafield
3 posts in the last 24h
27 posts in the last week
141 posts in the last month
27 posts in the last week
141 posts in the last month
Registered members: 45175
Welcome our newest member, kiwi4dtopix
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, kiwi4dtopix
Most online: 2043 users on 29 Oct 2023, 01:04 AM