Today, 01:06 AMShadowLinkX37
I've seen this idea being tossed around for a few months now and I really do not understand what giving 2 StGs and 3 MP40s would help volks for. It would be entirely map dependant and would place volks into a position that is similar to the Sturmpioneer. If the map is not in favor of a CQC upgrade volks and to a farther extent OKW would get obliterated by non conscript infantry. OKW would have no long range infantry till Obers unless you use doctrinal units. Obers problems are one for another thread as well as conscripts, BARs and 2x bren UKF infantry, but in comparison to 2x BAR rifles and 2x bren tommies volks do not need this nerf.
I'm not sure how it would put volks in a similar position of the sturmpioneer. Sturms have too many roles and are expensive. Volks would have one of two roles and are cheap.
If the map is not in favor of CQC then allies are just as affected. And allies are much more favorable towards CQC. And I think it's worth noting that all those doctrinal units OKW have are long range units.
This idea has more to do with their StG currently being actually buff to long range, and giving volks lasting DPS down to 2 members at mid to close range. There's absolutely no reason except for munitions to get StGs on volks. The decision to turn the unit into an SMG squad would have a lot more strategic implications than spending 60 munitions for volks+.
And volks really don't get obliterated by non-conscript infantry to begin with. They lose at close range to everything except infantry sections. But it's pretty much all the slot_items that all factions get that are rather wonky.