Or: In light of all this talk about revamping factions, I thought I'd sit down and create a mod featuring a few ideas and alternatives.
Forewarned. This mod is heresy.
Comprehensive Competitive Community Patch http://steamcommunity.com/sharedfiles/filedetails/?id=931752725
Comprehensive Competitive Community Patch? This mod is none of these things!
And the acronym! CCCP?
What's my intent here?
What's my design here?
-So I had a few, let's call them beers, and sat down with the mod tools one evening. I sought to take a comprehensive look at the factions of CoH2. Then I immediately axed Brits from the equation because of reasons that are too bothersome and tiresome to name here.
-I wanted to see longer window of time where infantry, team weapons, and light vehicles can operate.
-I wanted to see a matchup between the Axis and Allied factions that was strategically deep and dynamic.
-I wanted to look at the game from a design standpoint, and not from a reactionary metagame standpoint.
-I wanted to commit heresy.
Are you going to ever revisit this mod and update it?
-If it isn't completely broken and invalidated by the next patch, sure.
-Oh you sly fox, probably. But I respond favorably to people's opinions, despite the internet. If this creates an enjoyable experience for someone, I'll be ahead of the game.
The intention for the damage was to point the Panther towards killing heavier vehicles and anything not 640-based, not its counters such as tank destroyers unless it's flanking or slugging it out at shorter-range. Units like the T-34/85, Comet and E8 will now get killed in 4 shots vs 5. IS-2s require 6 from 7.
Furthermore, its upped damage makes it more lethal to light tanks which it now two shots, and units like M10s will get 3 shotted from 4. So facing multiple SU-76s, you can send a Panther in to clear them out, especially with the changes.
So what you are describing is that the panther will be better against all allied callin tanks. T485s, e8s, m10s, is2s, isus.
I get that theres a drive to combat relying on callins but a damage boost on panthers doesn't do much for the unit in terms of being able to get crucial shots on wounded and flanked tanks. And by that I mean having reliable accuracy. 200 damage shots just makes a stock unit counter a plethora of doctrinal units better without addressing it's inability to properly counter any enemy unit as it's accuracy is unreliable.
After reading through everthing, all the General changes seem great. Everything else, which seems like a whole lot of changes, seems worth testing for the fun of it. But at the same time, I am a little leery of overhauling EFA armies without being comprehensive with the other factions... Most of the changes you've outlined here seem alright, but I have some reservations about a number of them:
I get the rationale. The slot_item stuff seems needlessly complex though.
Stun and forced retreat seems unnecessary. Suppression, if anything would be more appropriate.
M3A1 Scout Car
I dunno, beefing it up like that just seems like asking for problems. Especially with how late OKW's panzerfaust is atm.
Drop rate from 0.1 to 0.33...? Why not just revert them to prepatch performance, and then implement the slot_item purchasing changes?
DSHK and Maxim
Go nuts guys. Those have been a can of worms from the start. What about switching the DSHK and 120mm for the Maxim and PM-42? As in, DSHK and 120mm in T2, and the maxim and PM-42 as 0CP call-ins? Just a thought. Move the Sniper to T2 with all the attention Penals are getting.
All the other Soviet changes are more or less worthwhile changes. The volume of changes might make it hard to measure their individual impacts though.
Definitely worth testing. May I suggest working the TWP shot to (maybe only) stop the tank in its tracks when it hits, forcing it to start moving again from a standstill? Sort of a thematic counter to Ram. But a tank at a standstill is the prime benefit of TWP.
Command P4 aura
I guess. At the same time supporting a teammate with an aura really shouldn't be discouraged IMO. I feel like there's got to be a solution to auras. If anything, perhaps a unique bonus for teammates that's straightforward and minor?
Interesting. I still feel like it needed an accuracy boost more than a damage boost. It's armor is what WOULD make it a particularly strong adversary for heavies, but it can't hit the broadside of a barn.
They go in line with the changes to the IS2, so I guess they'll work... It's just you've got to consider that the issue with the Tiger has long been it's lack of durability. With these boosts to heavy tank damage, that shortcoming will be even more pronounced. Staying power is more what the Tiger needs.
I guess there's no stopping this train... :| HE barrage seems... unnecessary and only to justify neutering it's ability to do its one job.
3.5 seconds seems entirely too long.
Everything else mentioned seemed worth a shot. I'll have to see if I can get some games in this weekend.
Weapon racks in my opinion is a great way addition to the game. (Could use and has been balanced a bit.)
In a programming perspective it really helps with optimization, able to pick up weapons from the base, do not have to worry on adding upgrades that clutter the screen saying you can or can not research this, and enables a base line weapons for an entire faction. Weapon racks help in making riflemen very adaptable infantry. While in comparison, Ostheer and Soviets have specialized infantry to attack certain roles. Shocks and Assault grens for close range, Guards and Stormtroopers for long range. UKF, is an example where their infantry are a stale style and there are no reasonable alternatives because they are all expensive.
The only issue with weapon racks is that it belies the prospect for global upgrades, ala vCoH BARs.
Not to overdo the comparison, but those kind of upgrades have the capacity to offer a lot of strategic diversity.
Well that and it does kind of make balancing infantry squads in weapon rack factions a challenge.
I don't think it's a bad thing for the game, but they do make the lack/loss of other upgrades a little conspicuous.