Assuming the critical peak for Jackson is when you can field 2 and use them in duo during late game.
- Or you do increase significantly Jackson's price to a point where it is too costly to get 2 Jacksons and then Axis can simply overrun it with more armor. In that case just spam Pz4.
- Or you don't and it doesn't change anything. I mean 10 fuel more isn't going to change the perception of the Jackson for the majority of players. You can make Overpowered units super expensive they remains OP once fielded.
You can also just make the Jackson limited to one per player at the same time and adapt its stats. Should be easier to implement.
Anyway in both way this should end the viability of USF as a faction.
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Post History of Esxile
Thread: M36 Jackson6 Jun 2019, 09:55 AM
In: COH2 Balance |
Thread: KV1 and Churchill can take too much damage3 Jun 2019, 18:34 PM
Right well.. On topic we still come to the issue of meatshields. They need to be difficult to dislodge but also dangerous enough to WANT to dislodge (live cons suffer from this atm. Durable but no teeth) if it's not difficult to dislodge then it's not a meatshield (see the old kv-1 for details) if it's too hard to push off then it's OP (see the old KT) it is difficult to limit to one on field (same as the comet) since you give up or the Comet or the Churchill. I mean, OKW get one per field KT but still can combine it with a panther. Same goes for the Tiger which can be combined with the panther or brumbar. In: COH2 Balance |
Thread: KV1 and Churchill can take too much damage3 Jun 2019, 16:01 PM
no just remove 30-40 armor from the rear, that's it Which doesn't make any sense for the unit. The unit is build to be resistant to flanks, Churchill isn't to be flanked by Pz4 and you don't need to flank it with any tank destroyers. Even the super cheap stug deal reasonably well vs its frontal armor. And if you only have Puma to counter it then you did something obviously wrong. In: COH2 Balance |
Thread: CoH3 will be MODERN WARFARE ??????30 May 2019, 13:42 PM
That a dev/publisher issue and has nothing to do with the game itself. You could had the exact same outcome with BF5 being a single player based game with crappy single player story and crappy multiplayer quality. As opposed to your example I'll say DOTA2 is, in my opinion, a better example of a multiplayer game concept with single player elements that works very well. And I think it is easier to introduce single player campaign to a multiplayer platform in form of scenarios or addition campaign that modeling or remodeling multiplayer into fitting players expectation. In: Lobby |
Thread: CoH3 will be MODERN WARFARE ??????30 May 2019, 10:45 AM
Modern warfare works on wider scale than Coh2 has even proposed. I don't know how you expect to integrate the multitude of long range weapons and air weapons into a tiny battle map scale like proposed by coh. The next iteration of COH should be design around featuring an RTS plateform proposing different game modes and an intelligent way for funding it over time. COH1 & 2 have the same flaws here of not being able to propose anything balance outside of 1vs1 by victory points. Annihilation is not balanced, 2vs2 and above are not balanced and that's what is slowing the game right now. I'm still convinced COHO was the right way to go in term of gaming platform design for an RTS game like COH. Next COH game must be a multiplayer game with some Solo content and not a Solo game with a multiplayer content. Then once this is settle, era of conflict can be addressed. In: Lobby |
Thread: British base smoke barrage28 May 2019, 08:17 AM
Brit had initially access to smoke through mortar like any other faction. Problem is more of the mortar pit being completely out of design. But they share that "feature" with OKW with their T1 structure being out of design as well and Leig not so accessible for that reason. In: COH2 Balance |
Thread: Pershing Underpowered?26 May 2019, 20:05 PM
That's all th saddness of it. And you can still build a light vehicle for early game presence. In: COH2 Gameplay |
Thread: Make Caliope normal23 May 2019, 18:57 PM
Its a story, no source but well told. By the way, I recommend his channel, very well tell about different war facts or stories. In: COH2 Balance |
Thread: Make Caliope normal23 May 2019, 09:57 AM
If the argument is not really evident, the idea is good. Make the Calliope being squishy as any other rocket arty and powerful as any other rocket arty for the same price. @Katitof, you're watching too much Mark Felton youtube channel ![]() In: COH2 Balance |
Thread: Wehrmacht problems. 21 May 2019, 20:08 PM
Well I didn't really had satchel in mind but why not. In: COH2 Gameplay |
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