Hey, German and French users may know ARTE as a incredible TV channel available on both counties, their reportage are at BBC level or even above. They also have their YT channel where they publish their reportage for a limit of time.
Anyway, the channel propose till the end of July one of their reportage about a Kurdistan soldier who dedicated his life to remove mines from Cities (mostly Mossoul) in Irak during the second Irak's war and Daesh's war.
Balls of Steel could be his real and this reportage deserve to be seen solely for him and what he did. (and, this is not a spoil, his sacrifice)
The reportage is in French but I think translation can be activated, don't miss it.
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Thread: True hero of war here6 Jul 2019, 08:50 AM
In: Scrap Yard |
Thread: USF Halftrack6 Jul 2019, 04:57 AM
Raketen don't get suppressed. In: COH2 Balance |
Thread: What Role Should Heavy Tanks Serve?5 Jul 2019, 20:15 PM
u first said p4 easily beats all medium (false) then u said it beats all TD(false again) and then said the P5 does everything the p4 does but better (false) btw panther is 180, that’s 2 t 34 Ostheer Pz4 beat the Sherman in a direct combat due to better overall AT stats and has faster reload than Jackson so here again win vs it. It has purposely be made like that so the Jackson doesn't hard counter it. So yes, pretty much all Ostheer arsenal beat the USF sherman so why would you build more than one? And its even worst with OKW. --- Heavy tanks already have roles, Some are heavy generalist other are TDs other are meatshield etc... The question you have to ask is why would you build 2 mediums over 1 heavy. Why would you take the risk to have 2 tanks that are squishier, have less raw fire power, twice more complicated to micro and if you lose one, you lose the investment you did in it. 1 heavy is far more simple to micro, have usually better firepower and twice the armor and health of any medium. You really need to screw hard to lose it otherwise just revert engine when you reach mid health. In: COH2 Balance |
Thread: Move Airborne Paratroopers to 1 CP5 Jul 2019, 07:03 AM
They're fine at CP03, what will be the next thread? Ranger CP02 as well? Pzgren are already coming too early, let's not repeat the same mistake for every supposedly elite infantry. They are elite infantry they're not here to replace your mainline infantry but support them. Meaning you get your usual BO and instead of an additional stock squad or vehicle, you call them. Their cost, timing and abilities are fine, they largely overcome their initial bad RA with their suppressive fire once equipped with LMGs and are still really good with no upgrades vs most of mainline infantry the moment they hit the field. Airbon doctrine issue is more about using 2 slots for HMG and ATG when you compare it with the new commanders. In: COH2 Balance |
Thread: Ostheer Mobile Defense Puma rework4 Jul 2019, 07:30 AM
Put the puma in tier 2. Put the command panzer in t3. With the current rework on Pzgren I'm not sure for that, T2 strat around Pzgren and Puma into T4 would probably be too strong. Your infantry dominate the AI Your light tank dominate the AT You still have the HMG.42 You can't simply give Ostheer the best early/mid game infantry and best mid game TD for no extra fuel cost or extra munition cost. Just for the record, 1st Pzgren hit the field at 4 minutes without the need to cap half of the map. And you can have 2 HMG42 and pioneers before with no delay. In: COH2 Balance |
Thread: What USF Commander should I buy? 3 Jul 2019, 07:25 AM
Tightrope developed a kind of unique BO around tactical support on 1vs1 with a 4xRE start and dual officers if you're interested. But I think Reco is more useful on the long run. Don't forget to build an early munition cache, even on 1vs1, as it will be more useful than an extra squad on many occasion. In: COH2 Gameplay |
Thread: For the Love Of God M1 Pack Howitzer 3 Jul 2019, 07:13 AM
I agree on that. My conclusion is just that the OP and players alike aren't going to like the change either. What kind of changes or problems could bring a mini mobile Lefh? ShadowModerator already mentioned the base to base harassment you can do with its 3 shells barrage on certain maps. Can't wait for a 6 or 8 shells barrage on reduced cooldown. In: COH2 Balance |
Thread: New USF doctrine is too good3 Jul 2019, 07:04 AM
Yes they aren't, like Rangers aren't as well. In: COH2 Balance |
Thread: New USF doctrine is too good2 Jul 2019, 18:46 PM
cause u can't have duble/triple sherck with valiant assault, if it did not come with rangers it would be balanced You can have a 250 with dual shreck inside and you can have infinite sprint with a vehicle close by. In: COH2 Balance |
Thread: For the Love Of God M1 Pack Howitzer 2 Jul 2019, 18:41 PM
At some point you'll have to define if it is a mortar or not a mortar. You can't ask for the PakHowi to be a mortar that has 3 shells barrage, very long cooldown and can't retreat while also costing 100 manpower more and be locked being Captain tech. 180mm has it use to saturate an area with its barrage like any other mortar, pakhowi don't. You can't compare its AA statistic with other mortars because that's not a mortar atm, you need AA to vet it and without good AA stats it is just a piece of garbage. Pakhowi is a reverse concept of Priest/Left/Ml20 etc... an howitzer on AA. Its not a sniper, it doesn't kill full 4 men health squad, its AA is not so deadly vs team weapon in the sense of its not going to wipe it with AA (or you really need to be afk) and the barrage give you also room to avoid a wipe with its only 3 rounds. So if you decide to transform it into something, that's not going to be a mortar-like, because USF already has a mortar, that's not going to be a sniper unit because USF already has the Scott, that's going to be a howitzer (which it is in fact) and my guess is that people complaining about it today are not going to like it either because those people complaining about it are mostly static players on which a pure howitzer will have a greater impact. Instead of suffering models wipes on their squads but with enough time to react between 2 AA shells, they're really going to suffer squads wipe on the barrage the same way Priest/Ml20/left etc.. are doing it today. Or the idea is to make it completely useless, which is also a solution. In: COH2 Balance |
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