General Information
Youtube: https://www.youtube.com/channel/UCJT-oswDRyOrhrVghT-6ZRw
Steam: 76561198157193379
Nationality: United States
Game Name: Snaek
the devs have mentioned I believe I'm remembering this correctly, I think they said to include many different game modes and varieties.
I really really REALLY hope they add the Attrition gamemode into CoH3. It was such a cool gamemode that sadly got forgotten about when Relic passed the reins to the community balance team.
Just thought it would be worth some thought to talk about ways to deal with AFK players in team games. Something like the game automatically kicking players that do not make any commands within a 2 minute timespan out the game.
Agree.
That or implement votekick instead.
Also, if this would be a thing, then implement a "rejoin" feature pretty please with sprinkles on top.
Paradox releases broken, unfinished games and you need to wait for multiple paid DLCs for the game to end up in state it should start with.
Ehh I wouldn't call them broken and unfinished. Shallow and bland is more like it. Technically the paid DLCs also add new content for everyone even if they didn't purchase it and if the one hosting the game has a DLC, all the connecting players are able to access the DLC content.
So, yesterday, after days of doing practice exercises, watching tutorial vids and following along with them, I finally decided that I would start fleshing out the map I was imagining.
I started by drawing some very simple plans for the map, and flesh out a vague idea of what I wanted to do with it.
This is the extent of the progress I made on the map as of yesterday:
It's not much at the moment. I was mostly wrestling with the alternating altitudes and ramp sizes, and trying to solve the geometry, making it all touch without making any concave brushes (which are not allowed in Hammer)
For the most part I want to make a very, very rough version of the map, to get a general feel for the size and scale of the map before I go deeper into detailing, as it is my first actual attempt to make a hammer map for players to play on.
Thanks for taking the time to read! I'll be posting updates as I hit certain milestones in the map, so keep an eye out if you're interested in that.