Yes, and that's effectively tantamount to "just win every game you play to counter emplacements." I've always hated that excuse people make when X unit is overpowered, and people's solution is just "don't let them get it," as if always winning is a viable "strategy." I know that's not what you're saying here, but I've seen this kind of argument so many times that I'm just going to inb4 it now.
I'm just giving my honest opinion on what the actual counters to it are. But yeah, it's more a band-aid solution rather than some kind of admission on my part that they aren't overtuned/OP.
I mean, FFS, you can't even snipe the crewmates. Usually if you can't snipe the crewmates, it's an emplacement that dies when you do enough damage to "decrew" it (flak emplacement, mortar pit, bofors, etc.)
Get this, I just played a 4v4 game where my teammate and I had two fallshirmpios and 2 flak emplacements surrounded on an entire semicircle, he had 2 boys AT, and I had 3 assault engi flamer squads, as well as an AT halftrack, all attacking ONE flak emplacement. They were able to easily reinforce and/or recrew abandoned teamweapon with nearby halftrack.
Emplacements just lock down a side completely and totally and all you can do as allies is contest the other side and come back later.
Which is why I was wondering out loud if new allies meta is to stack 2 VPs and give up on one side for the most part.