• 0 CP: Goliath
• 1 CP - Forward Recievers and Early warnings merged
• 2 CP: Jaeger Light infantry (improved version with "coordinated fire ability")
• 2 CP: SdKfz 223 „Radio Car“
• 8 CP: leFH 18 Artillery
Some thoughts about PANZER ELITE
I think this doctrine should give you not only improvements to your tanks. OKW's tanks are obviously the most expensive ones, come relatively late and you will barely have more than 2.
As some guys already wrote a call-in infantry unit would be a good way to give this doctrine some punch in the early game.
So why not give this doctrine a "Mechanised Elite Group": A SdKfz 250 with Obersoldaten. That would give you the chance to get "early" Obers, who can vet a lot better. Considering the high price for this group, spamming would not be possible.
This group would fit in well with the other abilities already mentioned in this thread.
•CP2 - (PASSIVE) Panzer Tactician
•CP3 - Mechanised Elite Group (SdKfz 250 with Obersoldaten)
•CP4 - Breakthrough
•CP7 - Tank Commander (improved version with HEAT mun)
•CP13 - Tiger I call in
Thanks for the feedback!
Your idea of a Panzer Elite commander is very good, but it gives me another idea on how the PE could really be brought back into a single commander, at least sort of. Of course this is just entirely my opinion.
223 Command Car - From SnakeEye's "All Units" mod, capable of capturing and locking down territory in order to increase resource production. The PE as well as the OKW are not able to build Observation points or resource caches respectively so this would be a nice addition to the OKW, of course you would be securing territory but for a cost of manpower, fuel and population cap space.
251 Halftrack Mechanized Group - The 250 is open topped, comes armed with double MG42s, perfect for supporting your Panzergrenadiers, can also drop med packs since the PGs won't have med packs like the Sturmpioneers in order to heal on the move, similar to the USF Mechanized Company M3 Combat Group Call in. The Panzergrenadiers inside would be an expensive alternative to both the Sturmpioneers and Volksgrenadiers. 4 or 5 man squad armed with Kar98ks initially, could be upgraded with StGs or Panzerschrecks similar to the Stormtroopers and they can also only repair vehicles.
Jagdpanzer 38(t) "Hetzer" - firing the normal Panzergranate, cheaper non-tech alternative to the Jagdpanzer IV.
Repair and Recovery 251 Halftrack - also like the 223 being able to lock down is present in SnakeEye's "All Units" mod, can recover German vehicle wrecks in order to get them fully operational again, impedes an economic debuff according to the vehicle in order to be balanced, that meaning that recovering a Panzer IV would be a lot cheaper than a King Tiger for example.
Tiger I - Same as your idea, reason for it is the same as the AT Hetzer above.
This is inspired by the Ostheer Mechanized Assault doctrine together with the Panzer Elite's concept and of course what's possible from the All Units mod in order to cram the PE into a single commander, more or less.
I think that the light vehicles would be the most interesting things here since they would be able to cover some of the OKW's draw backs, especially the 223 with it's locking down of sectors and the 250 Ambulance being able to reinforce on the move, or at least being a bit more mobile.
Alternatively the Repair and Recovery 251 can be replaced by some sort of Artillery strike, similar to the Ostheer Mechanized Assault doctrine.
Like I said this is just my opinion, cheers.