"British Emplacements stronger" lol![]()
With counter battery nerf they are really easy to counter, or did you always run into bofors with flamer pioneers in order to destroy it???
I have not been able to try the nerfed counter-battery (that's because I have the commander). Can you tell me exactly how the nerfed counter-battery will work?
- Do I have to pay 30 munitions per howitzer to activate?
- Or do I activate this once, and both my howitzers start raining shells?
- How does that affect ordering units into the production queue?
In any case; counter-battery was never even a factor in anything bigger than 2v2 (counter-battery wouldn't "even" reach half of the map). Everything else remains untouched; or becomes indirectly stronger.
On the other hand, emplacements are considerably stronger in bigger modees than they are in 1v1. This is because in 1v1:
- You can pretty much predict the opponent's building order at any stage in the game (emplacements into Cromwell/Comet; duh)
- There is still enough room to wiggle around and cap territory; even with the super-range mortar-pit auto-attack.
What I mean is that with:
- Certain counter-options removed (good riddance Volksblob)
- The potential Bofors suppression buff
... emplacement spam might have received an indirect buff (no matter how minor), when what was really badly needed was a nerf/redesign.



as if it isn't considerably more agile, cheaper, with bulletins that KT lacks it actually can have even superior frontal armor
and guess what, with the actual patch it's getting an accuracy and penetration buffs that make it even more effective against Axis heavy armor. Sapienti sat. 





cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger