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June 21st Balance update

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17 Jun 2016, 21:23 PM
#201
avatar of Banillo

Posts: 134

jump backJump back to quoted post17 Jun 2016, 20:45 PMRappy
no its only for infantry. So for okw the only change will be obers emerging from a tunnel underneath the schwerer truck. Either that or they are in frozen amnio stasis enclosures in the truck itself, ready for reanimation.


they are fixing whats not borken but not fixing whats broken. so stupid.
17 Jun 2016, 21:25 PM
#202
avatar of voltardark

Posts: 967

jump backJump back to quoted post16 Jun 2016, 19:48 PMcapiqua
I think the bugs are known from 6 months.
- JPIV camopredator
- Stun nades
- Tommies vet3

Relic include them in the patch 21June, pls


Plz Relic include them !!!!
aaa
17 Jun 2016, 21:56 PM
#203
avatar of aaa

Posts: 1486

not awful. But no-user-input units (leig etc) would still have huge impact on the game result.

Mines with 1 model kill doesnt pay for itself. OKW unit unlock is still cheapest for no apparent reason. Still 2 luchs before 1 t-70, few stukas before 1 katy. At leat not 2 p4 before 1 3485 any more
17 Jun 2016, 22:09 PM
#204
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

why the hell is the bofors DPS not reduced....i dont understand
17 Jun 2016, 22:11 PM
#205
avatar of Rappy

Posts: 526

why the hell is the bofors DPS not reduced....i dont understand

Because the Relic chieftains favourite faction is the Brits. That's why.
17 Jun 2016, 23:29 PM
#206
avatar of Smiling Tiger

Posts: 207

jump backJump back to quoted post17 Jun 2016, 06:57 AMKatitof

For example, because it will allow OKW simcity as you'll now have counter for indirect fire barraging on your trucks/pak43 and allow you to camp until KT?


Ok have fun trying to make a simcity with a faction with the most expensive engineers, mainline infantry that have offensive vet and an offensive AI upgrade, no cover bonus, a bofors that costs 120 fuel and will be destroyed if placed aggressively and that has no barrage, no emplacement aura on the forward retreat point and emplacements with no brace that can be erased with off map abilities.

Also I dont see how you can complain about sim cities when you are one of the biggest defenders of the British emplacement cancer not that OKW will ever be able to make effective sim cities because of all the reasons listed above and the fact that axis emplacements are doctrinal and have cp requirements that make it so they cannot be fielded until mid/late game while the British can start their emplacements early game and have their sim city up by mid game.
18 Jun 2016, 01:58 AM
#207
avatar of ZombiFrancis

Posts: 2742

jump backJump back to quoted post17 Jun 2016, 15:58 PMNEVEC
Infantry blob no longer can come into mg and snipe gunner, i like it.


Perhaps, but it's only A-moving auto attacks. If a player tells their blob to charge an mg they'll still be just as likely as blasting away the gunner.

Also, infantry engage the first entity they see, so if that entity is still the gunner, that'll likely still be the first one blown apart. I don't recall if the change to having the supporting crew stand ahead of the gun was ever (fully) implemented to the game.
18 Jun 2016, 02:30 AM
#208
avatar of Mistah_S

Posts: 851 | Subs: 1


"Team weapon gunners target priority lowered" seems to be new.
There's a handful of bulletin changes.
Bofors barrage changes.


You have no idea how happy the MG nerf makes me... I use MG's extensively (basically my front line infantry), and have raged time and again when the gunner keeps getting killed only to lose the crew..

As for the bofors, if it can counter a mortar crew, they are doing it wrong.

The bulletins are just bullshit IMO... 50% increase to tank/pak production?? GTFO
18 Jun 2016, 02:44 AM
#209
avatar of Mistah_S

Posts: 851 | Subs: 1

jump backJump back to quoted post17 Jun 2016, 09:38 AMspajn


mg34 now costs fuel? ok


Yes.
In order to unlock the MG, you need at least Tier 2 or Tier 3 truck, which cost fuel.
18 Jun 2016, 04:51 AM
#210
avatar of strafniki

Posts: 558 | Subs: 1

jump backJump back to quoted post17 Jun 2016, 14:20 PMKatitof

They shoot tad slower from my experience, but don't worry, penals are AI specialists now instead of general pushovers, they make Rifles AI look poor.

However, penals are little short on durability side, so they drop like flies to focus fire, but put up a good fight even against LMG grens on long range.


and what about the aim time? i guess it can only become better
18 Jun 2016, 10:48 AM
#211
avatar of KurtWilde
Donator 11

Posts: 440



How does this directly nerf Brits and USFs? They spawn from their bases now too. It only slightly buffs soveits Ostheer and OKW. Ostheer and soviets have to retest their pios or CEs to build tier structures anyways. This is good compensation for that.

OKW still have their volks Spios and now mg34s spawning from their main HQ so that also doesn't make a difference. Really don't see why you think this is a stupid change.


Dude OST will be able to get their troops to the front a few seconds earlier than Brits and USF. At the beginning of a game, this has serious consequences
18 Jun 2016, 10:54 AM
#212
avatar of Katitof

Posts: 17892 | Subs: 8



and what about the aim time? i guess it can only become better

Its fine.
Penals are just awesome, expesive, fragile, but they pack a punch like never before.


snip

I presume you already forgot about dual ISG on schwerer with med hq behind cheeze which was meta for quite some time.
18 Jun 2016, 12:50 PM
#213
avatar of spajn
Donator 11

Posts: 927



Yes.
In order to unlock the MG, you need at least Tier 2 or Tier 3 truck, which cost fuel.


If you are getting rekt by a blob and have not even put down a single truck you are doing it wrong.
18 Jun 2016, 14:51 PM
#214
avatar of strafniki

Posts: 558 | Subs: 1

jump backJump back to quoted post18 Jun 2016, 10:54 AMKatitof

Its fine.
Penals are just awesome, expesive, fragile, but they pack a punch like never before.



penals take ages to aim, especially if they have to turn around
18 Jun 2016, 16:25 PM
#215
avatar of vietnamabc

Posts: 1063

So is Penal Satchel Charge worth using again?
18 Jun 2016, 16:58 PM
#216
avatar of ferwiner
Donator 11

Posts: 2885

Nice, sick patch for Ostheer. Now we will see Panhters and brumbars every game and flamer HT rush with Ostruppen behind sandbags that the pios build at the enemy cutoff :D


Ostruppen will be good, but imagine how good pgrens will be. Their main problem is lack of time to deal enough mid range damage becouse they need green cover to live long enough. So the main tactic is to jump from cover to cover keeping mid range and avoiding cover. Problem is there is usually not enough cover for this. But now with the ability to build green cover on pios they are going to be really good.
18 Jun 2016, 17:23 PM
#217
avatar of siuking666

Posts: 707

I'm just saying it's possible. Not that it's easy to do. I don't think the goliath is supposed to be a reliable counter to emplacements, it's just that before the goliath did so little damage it was worthless even if you did pull it off.


Everything is possible if your opponent is blind and deaf and retarded.
18 Jun 2016, 18:58 PM
#218
avatar of Omega_Warrior

Posts: 2561



Everything is possible if your opponent is blind and deaf and retarded.
Good thing that describes most my allied teammates. So you shouldn't have too much trouble.
18 Jun 2016, 19:10 PM
#219
avatar of Bananenheld

Posts: 1593 | Subs: 1

Good thing that describes most my allied teammates. So you shouldn't have too much trouble.


I guess you are on the same skill level as siuking if you expect him to Meet your teammates? :nahnah:
18 Jun 2016, 20:09 PM
#220
avatar of austerlitz

Posts: 1705

Good ,now with penal buff i hope grenadiers are completely overshadowed.Already trash vs tommies and rifles.Allied symmetric balance excuse with conscripts was what was keeping this incredible imbalance between wehr and allied inf alive...once soviets too have better earlygame infantry at least...relic will be forced to give grenadiers 5th man upgrade or pzgrens buffs...or watch wehrmacht collapse.

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