To be honest i was expecting a custom commanders in coh3.
Not sure about this system. It seems more interesting than coh1 and coh2 but it's very possible that it will cause a very powerfull wombo-combo abuse strats especially annoying at the release of the game (and probably at least full first year before major balance patches).
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Post History of Stark
Thread: CoH3 multiplayer alpha soon 12 Sep 2021, 20:05 PM
Thread: Black Prince Poll19 Jul 2021, 21:17 PM
19 Jul 2021, 20:42 PMA. Soldier
You replay yourself with what i meant. There is no need to enter such a heavy tank section especially that it's unlikely we gonna see a KT and Jagpanther in first year of the game after release. It's really not needed to have so late war/post war stuff
19 Jul 2021, 20:42 PMA. Soldier
You want to have fun with Africa war from 1941-1943, then Italy 1943-44 and you get tanks and weapons that doesn't fit that period. You gonna have Matilda tank, PIII so the best and heavies stuff should be Tiger I and Churchill M3 tank.
Some fantasy won't harm in multi but campaign shouldn't have that. It impacts immersion overall.
Thread: Black Prince Poll19 Jul 2021, 16:44 PM
18 Jul 2021, 11:12 AMA. Soldier
Yes, generally we don't see a historical accuracy direction here. As we see campaign will give us a lot of freedom in choosing what we will do, probably similar in Arden Assault very small information how it truelly ended. Yet, at least there should be units for that time period. Technicly the campaign should work as a historical buffor and multiplayer is everything for everyone.
Yet, even from multiplayer aspect, the game would be a much better to play with both sides has similar level of units. As much as playing KT or Strumtiger brings a lot of fun but overall it's much better if we don't add those extra heavies and focus on equipment that both sides had in 1942-43.
Thread: CoH 3 German Campaign!!16 Jul 2021, 07:01 AM
From a design point of view it would be better to combine Italians with Africa Corps as Italy didn't really have late game options. No good medium tanks expect samovente75.
I wonder though how they will allude to the fact that axis used a lot of retakenally tanks, vehicles and weapons. It was very common in Africa and most noticable in ww2.
Thread: CoH 3 German Campaign!!16 Jul 2021, 06:59 AM
14 Jul 2021, 10:57 AMA. Soldier
CoH1 made a great german campaign. For me it was a huge suprise that CoH2 didn't have german campaign especially that they intensionally remove battle of Kursk from soviet campaign. Then Western Front DLC and Arden push. It was a huge german offensive which did great progres in first days - yet they focus only on USF.
Entire USF Arden Assault campaign seems very wierd as in first mission you have german pushing your frontline and then suddenly you are the one in offensive.
I think Relic will learn that axis campaign is what a lot of people asking for. Question is if it's gonna be in release (which i doubt as allies campaign seems pretty big).
I just hope this german campaign will be as story line similar to old coh1 campaigns. Smaller number of missions but well thought and design is way better.
Thread: Winrates indicate horrible balance14 Jun 2021, 16:17 PM
I just wanna bring up that most valid and fair matchmaking is 1v1. All of us can name hundred games with your enemy team was rank 1000+ as me being top30. On higher modes it's even worse.
And yes, rank means something. If you are rank below 200 it means it's very very possible your loose game because of your mistakes or you haven't used tools that faction gives you.
Thread: Commander Update Beta 2021 - British Feedback8 Jun 2021, 17:33 PM
8 Jun 2021, 05:19 AMUnit G17
Mainly Balance reasons. We discuss it and we couldn't agree of how would it work and it was a big concern that this unit will turn into overpower unit. It would require a lot of time and more than 1 patch to balance it proparely. For example as british emplacement it sohuld have brace for consistency. Brace in emplacement that can fire from half of the map would make it almost impossible to counter. It was consider as an alternative unit in advantance emplacement regiment. I guess we end with conclusion that it's bigger risk than reward.
As for the future we will have to see, but sadly i doubt that we gonna see a new unit.
I may not replay a lot on this forum but i can assure you that we do read most of those posts and yes, we discuss many of those topics in the meetings.
Thread: Commander Update Beta 2021 - Ostheer Feedback11 Apr 2021, 11:46 AM
Encirclement will probably not be change much expect breakthrough. Commander itself is design around last ability and without huge reshuffle abilities and their performance i don't see any window. Probably it will stay as it is.
CAS on the other hand is generally a fine commander. All his abilities are in good spot from performance perspective.
1. Stuka dive bomb great to kill arty spam. After it was removed from elefant commander it's left only in 2 commanders. It should stay
2. CAS single pass - great to deal with tanks, or rocket arty behind lines.
3. AI pass - great to deal with blobs. Very underused
4. Supply drop - after removing it from Lufftwaffe it's the only commander with this ability. It helps to gather more ammo for other abilities
5. Recon - removing it from a commander would be a huge nerf because it combines great with AT strafe and stuka dive bomb
Officer was added only in a luffwafe commander and we don't really plan to move also to CAS. Officer also has a AI pass as his ability so we would have to replace it. Don't see a need to do that if i'm gonna be honest. Commander recently is rarely used but in my opinion I don't see him as anyway weak or in need of total revamp or any swaps. Need some skill and prediction to call those abilities but if you time it correctly i can highly pay back.
Fortify armour doctrine will be looked into because combination of hull down and command p4 aura is very very potent.
Thread: Commander Update Beta 2021 - Ostheer Feedback3 Apr 2021, 21:44 PM
3 Apr 2021, 10:45 AMSmartie
There is an idea to make option 1 but as an upgrade so player won't be able to get spotting scopes in the same time. We will see. Thing is that Riegel is left only in elefant commander. Combine it with anything else may buff elefant commander which we would prefer to avoid.
Thread: Commander Update Beta 2021 - Ostheer Feedback3 Apr 2021, 09:02 AM
2 Apr 2021, 20:48 PMMr. Someguy
Stormtroopers are already in 3 commanders. Jeager command squad only in 1. That's why we decided to add more rare unit.
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