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Commander Update Beta 2021 - USF Feedback

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23 Apr 2021, 14:17 PM
#441
avatar of jagd wölfe

Posts: 1660

The reason one would get Easy 8 over normal Sherman and AT is the versatility, so locking out the MG upgrade seems out of place. The tank commander upgrade also makes it self spot for its gun which is wrong, no 45 range generalist tank should self spot threats at its main gun range.
23 Apr 2021, 14:35 PM
#442
avatar of GachiGasm

Posts: 1116 | Subs: 1

Maybe just make Pack Howi drop into IR pathfinders ability after any tech is unlocked and give Recon company their version of Paras as a proper call-in?

I mean, Howi was nerfed and no-where near to be as oppresive as it was, therefor ppl rarely abuse it using Recon company. At the same time its not as good as an ability to drop MG\AT gun.

So even considering Airborn still will be a better commander, Recon would get at least QoL improvement.
23 Apr 2021, 15:06 PM
#443
avatar of Klement Pikhtura

Posts: 772

agreed, it's like deja vu with assault guards and m5 situation. Although greyhound is still nice vehicle to have as a call-in. Kind of a bummer that you have to overpay for paras in this doctrine, if you don't need a pack howie.
23 Apr 2021, 16:10 PM
#444
avatar of general_gawain

Posts: 919

jump backJump back to quoted post23 Apr 2021, 13:41 PMVipper

One does not get the 76mm for fighting infantry, they have 75mm for that, but for fighting vehicles.

76mm is quite good at fighting vehicles with it penetration/accuracy values are above other tanks of its class.


You clearly not getting 76mm for fighting vehicles but for beeing a generalist tank that can fight vehicles and infantry alike. For fighting vehicles/tanks both faction with 76mm have a clearly better nondoc alternative in M36/SU-85 which come in the same tech. 76mm (and E8 too) are only worth it if they don't fall too far behind nondoctrinal options in AT and AI.

At Land Lease it has to compete with combo of T34/76 for AI and SU-85 for AT. While I can see its use in AT because it has some advantages over Su-85 (primarly its turret and mobility) its AI performance is way worse in comparison with T34/76. This is the reason Soviet players will choose T34/85 if they want a doctrinal generalist tank option. T34/85 has the same AI as T34/76 plus some more advantages over Su-85 (primarily turret, mobility and survivability).

At Mechanized 76mm has to compete with the nondoc combo of M4A3 HE shells for AI and M36 for AT. With the double nerf to RoF its AI value got hampered so much that it is falls far behind AI value of M4A3. In addition there is not really any advantage over M36 which is quite mobile and turreted by itself. That is the main problem of 76mm and E8 too by the way.

You are locking out indirect fire options, elite infantry like Paras or Rangers by going for 76mm or E8. As long as this two tanks are no real alternative for nondoc tank combos this companies won't be competetive.

Imo both tanks need an AOE buff as I already suggested.
23 Apr 2021, 16:42 PM
#445
avatar of rumartinez89

Posts: 599

Can the tank commander upgrade on the e8 be tried out to give a +10 pen?

Current e8 have 200/165/155 pen, +10 mean 210/175/165, make it closer to the commet in term of AT (210/190/170). This can make the tank commander more attractive as an AT oriented upgrade compare to the AI top MG upgrade.


This actually sounds pretty good. Maybe remove sight for pen or just increase the overall cost.
23 Apr 2021, 16:44 PM
#446
avatar of Vipper

Posts: 13476 | Subs: 1

...
You are locking out indirect fire options, elite infantry like Paras or Rangers by going for 76mm or E8. As long as this two tanks are no real alternative for nondoc tank combos this companies won't be competetive.

Then you should probably be asking to nerf the non doc combos.

Sherman is on of the most cost efficient medium tanks and m36 is one of the strongest TDs.


Imo both tanks need an AOE buff as I already suggested.

One should not create a balance issue to solve a diversity issue. The unit if more than fine.

Expecting the unit to have a gun that is better than of PzIV is simply too much, while haven access to HAVP and other perks.

Expecting the 76mm or the Easy8 to carry the commander on its own is again asking too much.
23 Apr 2021, 17:27 PM
#447
avatar of pvtgooner

Posts: 359

Paratroopers dont need a nerf and they certainly dont need a "super BAR". I think the standarization changes for paras are a good step in the right direction and give a bit more diversity to what you can do with the doctrine.
23 Apr 2021, 18:49 PM
#448
avatar of general_gawain

Posts: 919

jump backJump back to quoted post23 Apr 2021, 16:44 PMVipper

Then you should probably be asking to nerf the non doc combos.

Sherman is on of the most cost efficient medium tanks and m36 is one of the strongest TDs.


Right, but screw faction balance so that doctrinal units get more desirable?. Thanks, but no.


jump backJump back to quoted post23 Apr 2021, 16:44 PMVipper

One should not create a balance issue to solve a diversity issue. The unit if more than fine.

Expecting the unit to have a gun that is better than of PzIV is simply too much, while haven access to HAVP and other perks.

There is a lot of room between 76mm main gun AOE and PZIV main gun AOE. Noone asked for 76mm buffing to AI value of PZIV. Please keep in mind that 76mm AI just was double nerfed in current beta. Giving it back some better AOE wouldn't revert the RoF nerfs vs vehicles/tanks, so it would be still a nerf. It would just compensate at AI performance. Nothing more but nothing less also. To be realistic 76mm / E8 will never compete with M36 at AT performance, so please just give them some more decent AI role to justify choosing a company because of them. If they would be nondoctrinal this would be a whole other situation of course.

jump backJump back to quoted post23 Apr 2021, 16:44 PMVipper

Expecting the 76mm or the Easy8 to carry the commander on its own is again asking too much.

But thats the current situation. Mechanized Company gets taken for 1-2 light vehicles and the 76mm, since it adds nothing else, Rifle Company gets taken for E8 since it adds nothing important either. If it isn't about the performance of 76mm/E8 than there should be another selling point. Just look at the loadout picks if my argument is not enough.
23 Apr 2021, 20:08 PM
#449
avatar of Vipper

Posts: 13476 | Subs: 1

...

Rifle Company is a weak commander and Easy8 should not carry the commander. On could try to swap TOT with WP to make the commander more viable.

Mechanized thou even in preview give access to 5 doctrinal units and 1 doctrinal abilities + 2 from wc51. So it give access to more than just 76mm.
23 Apr 2021, 20:20 PM
#450
avatar of pvtgooner

Posts: 359

jump backJump back to quoted post23 Apr 2021, 20:08 PMVipper

Rifle Company is a weak commander and Easy8 should not carry the commander. On could try to swap TOT with WP to make the commander more viable.

Mechanized thou even in preview give access to 5 doctrinal units and 1 doctrinal abilities + 2 from wc51. So it give access to more than just 76mm.


Switching WP with Time on Target will do nothing to make the commander more viable. USF doesnt need many arty call downs in their commanders, they have access to many already. What they dont have access to is White Phosphorus and similar area of denial abilities with out commander picks. White Phosphorus is my second favorite ability in the commander, really dont think ToT would do anything to Rifle companys pick or win rate.
23 Apr 2021, 20:26 PM
#451
avatar of general_gawain

Posts: 919

jump backJump back to quoted post23 Apr 2021, 20:08 PMVipper

Rifle Company is a weak commander and Easy8 should not carry the commander. On could try to swap TOT with WP to make the commander more viable.

If there would be other strong abilities, E8 would need less adjustment of course. Atm the changes to E8 are just not enough within the current state of Rifle Company. 10 fuel if anything feels like a nerf for the slight buff it gets. The tank commander isn't helpful either since it is mutually exclusive with 50.cal and buffs AT performance at the cost of possible AI performance. That is the wrong way to make it viable.

jump backJump back to quoted post23 Apr 2021, 20:08 PMVipper

Mechanized thou even in preview give access to 5 doctrinal units and 3 doctrinal abilities. So it give access to more than just 76mm.

I won't contradict that. But whats worth it if the company has no real strong abilities and the units added don't give a real benefit? Calliope or Priest alone add more value in a team game than all of them together. Thats the reason for Urban Assault and Infantry Company beeing at top and Mechanized beeing at bottom.
23 Apr 2021, 20:55 PM
#452
avatar of Vipper

Posts: 13476 | Subs: 1



Switching WP with Time on Target will do nothing to make the commander more viable. USF doesnt need many arty call downs in their commanders, they have access to many already. What they dont have access to is White Phosphorus and similar area of denial abilities with out commander picks. White Phosphorus is my second favorite ability in the commander, really dont think ToT would do anything to Rifle companys pick or win rate.

You might want to ask the MOD team to revert the change 240mm arty then.
23 Apr 2021, 20:58 PM
#453
avatar of FunPolice

Posts: 133

Here would be something can could be possibly tried out for mechanized
0 CP - Mechanized Groups
Unlocks the WC51 and 76mm Sherman
1 CP - Cavalry Riflemen
2CP - M21 Mortar Halftrack
4CP - Combined Arms
Then add some new ability as the 5th option (prboably an off map but it could be a lot of things tbh)

Idea is that you remove the M3 Halftrack alongside the currently removed Dozer Blades and then bundle stuff to make it so the commander isn't so bloated with units. You still keep the 2 most useful and appealing units in the commander and open the commander to have something else on top of the other stuff. You still would be getting 4 units which is a lot but open the commander to have something else to help compensate for any nerfs to it's main units.

Currently the best aspects of mechanized are going to get nerfed with little to offset those changes. This commander is only really played in 1v1 as it brings very little to the table in team games. So if these changes nerf mechanized it could very easily kill the commander on the whole. At the very least several of the nerfs need to be removed so this guy is at least good in 1v1.
23 Apr 2021, 21:10 PM
#454
avatar of Tiger Baron

Posts: 3143 | Subs: 2

I honestly don't see why Rifle Company has a slot being wasted for the RE flamers, something that's entirely out of the Commander's theme.

Should be the M1919A6 weapon rack unlock, or an M3/M5 Halftrack or the M1C Garand/Marksman upgrade or something else that would actually fit the theme of the doctrine and help out riflemen.

Then it might not be just solely picked for the E8 and maybe 1 other ability that it has.

Other than that Mechanized I think is getting hit hard this patch and should have something redeeming about it besides just the WC51 and 76 Sherman.

My opinion is that maybe it can be turned into something along the lines of the Ostheer Mechanized Assault and Soviet Armored Assault tactics with a bit of a different line up.

WC51, then you'd have an M3 Halftrack combat group with Cavalry Riflemen, the 76 Sherman and a Pershing as well as the Combined Arms.

USF is lacking heavy Armor in my opinion and every other faction has at least 2 if not more commanders with a heavy tank option in it.

Alternatively Combined Arms could be just made as a passive specifically for the Cav Rifles like the Panzergrenadier bonus when they're vet 1 around vehicles and replaced by something else entirely.
23 Apr 2021, 21:13 PM
#455
avatar of Protos Angelus

Posts: 1515

I honestly don't see why Rifle Company has a slot being wasted for the RE flamers, something that's entirely out of the Commander's theme.

Should be the M1919A6 weapon rack unlock, or an M3/M5 Halftrack or the M1C Garand/Marksman upgrade or something else that would actually fit the theme of the doctrine and help out riflemen.

Then it might not be just solely picked for the E8 and maybe 1 other ability that it has.

Other than that Mechanized I think is getting hit hard this patch and should have something redeeming about it besides just the WC51 and 76 Sherman.

My opinion is that maybe it can be turned into something along the lines of the Ostheer Mechanized Assault and Soviet Armored Assault tactics with a bit of a different line up.

WC51, then you'd have an M3 Halftrack combat group with Cavalry Riflemen, the 76 Sherman and a Pershing as well as the Combined Arms.

USF is lacking heavy Armor in my opinion and every other faction has at least 2 if not more commanders with a heavy tank option in it.

Alternatively Combined Arms could be just made as a passive specifically for the Cav Rifles like the Panzergrenadier bonus when they're vet 1 around vehicles and replaced by something else entirely.


That would make USF stronger in teamgames and I highly doubt anyone wants a strong USF in teamgames, especially not the wehraboos in the balance team.
23 Apr 2021, 23:16 PM
#456
avatar of Jilet

Posts: 556



That would make USF stronger in teamgames and I highly doubt anyone wants a strong USF in teamgames, especially not the wehraboos in the balance team.


One day they are wehraboos one day they are "allied biased cunts" as someone said before...
24 Apr 2021, 10:36 AM
#457
avatar of ZeroZeroNi

Posts: 1563

Here would be something can could be possibly tried out for mechanized
0 CP - Mechanized Groups
Unlocks the WC51 and 76mm Sherman
1 CP - Cavalry Riflemen
2CP - M21 Mortar Halftrack
4CP - Combined Arms
Then add some new ability as the 5th option (prboably an off map but it could be a lot of things tbh)

Idea is that you remove the M3 Halftrack alongside the currently removed Dozer Blades and then bundle stuff to make it so the commander isn't so bloated with units. You still keep the 2 most useful and appealing units in the commander and open the commander to have something else on top of the other stuff. You still would be getting 4 units which is a lot but open the commander to have something else to help compensate for any nerfs to it's main units.

Currently the best aspects of mechanized are going to get nerfed with little to offset those changes. This commander is only really played in 1v1 as it brings very little to the table in team games. So if these changes nerf mechanized it could very easily kill the commander on the whole. At the very least several of the nerfs need to be removed so this guy is at least good in 1v1.

5th ability Pershing, no reason for USF have only 1 commander with a heavy tank.
24 Apr 2021, 14:33 PM
#458
avatar of jagd wölfe

Posts: 1660



That would make USF stronger in teamgames and I highly doubt anyone wants a strong USF in teamgames, especially not the wehraboos in the balance team.

Schizo moment
24 Apr 2021, 16:12 PM
#459
avatar of serbiansoldier02

Posts: 5

Please gentlemen, nerf pathfinders vision, its insane combined with scotts.
24 Apr 2021, 16:17 PM
#460
avatar of Katitof

Posts: 17891 | Subs: 8

Please gentlemen, nerf pathfinders vision, its insane combined with scotts.

Scott was neutered last patch, so you might want to clump up and afk less and pathfinders vision is literally half the reason you get them given they are recon unit.
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