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[Winter Balance Update] General Discussion

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4 Jan 2021, 20:43 PM
#661
avatar of Smartie

Posts: 856 | Subs: 2


Even if v5 would have had only the "Wire"-change I would consider it f... awesome.
Thx for fixing this super annoying problem!
4 Jan 2021, 20:46 PM
#662
avatar of Lady Xenarra

Posts: 940

Wire fixes much appreciated, cause of many a dead engineer squad in games. Truly volks behind (wired) sandbags no longer OP. :lol:
4 Jan 2021, 22:36 PM
#663
avatar of JPA32

Posts: 178

Wire Change, Sandbag Change, and the Vehicle Change are all great.

Only comment I have is that the vehicle icons for Prioritize Vehicles vs Free Fire need to be swapped to be consistent with all other vehicles. I kept seeing the icon for "Turn on Prioritize Vehicles" and it made me keep turning it off on instinct. Can also get confusing when you're swapping between vehicles with differing icons for what they do.
5 Jan 2021, 01:18 AM
#664
avatar of general_gawain

Posts: 919


AT Vehicle and AT Gun Vehicle Prioritize
The majority of dedicated AT units have received adjustments to their prioritize vehicle ability. They will now enter the battlefield with the ability active.


Soooo great. Thx guys!
5 Jan 2021, 01:56 AM
#665
avatar of mrgame2

Posts: 1793

wow more nerfs to Ost late game anti infantry.

why is brumbar armor getting lowered when it has to face cheap 60TD? I mean FF just got more buffs, Cromwells too!

KV1, KV8, Churchill, BD Sherman, even KV2, get the free pass?

More nerfs to VSL while 7 men cons are not? Shocks? Assualt Engineers? Commandos? All get the pass? :rolleyes:
5 Jan 2021, 07:46 AM
#666
avatar of Aarotron

Posts: 563

wow more nerfs to Ost late game anti infantry.

why is brumbar armor getting lowered when it has to face cheap 60TD? I mean FF just got more buffs, Cromwells too!

KV1, KV8, Churchill, BD Sherman, even KV2, get the free pass?

More nerfs to VSL while 7 men cons are not? Shocks? Assualt Engineers? Commandos? All get the pass? :rolleyes:


10 armour loss is such a insignificant change it grand scheme.
5 Jan 2021, 07:48 AM
#667
avatar of mrgame2

Posts: 1793



10 armour loss is such a insignificant change it grand scheme.


then do the same for kv1, kv2, kv8, churchills, bd shermans, sturmtiger. :hyper:
5 Jan 2021, 07:56 AM
#668
avatar of Aarotron

Posts: 563



then do the same for kv1, kv2, kv8, churchills, bd shermans, sturmtiger. :hyper:


One could, but again it would not serve purpose. I did not say change was deserved, but its not worth complaining, taking note how good changes ost got in general.
5 Jan 2021, 08:16 AM
#669
avatar of Katitof

Posts: 17875 | Subs: 8

wow more nerfs to Ost late game anti infantry.

why is brumbar armor getting lowered when it has to face cheap 60TD? I mean FF just got more buffs, Cromwells too!

KV1, KV8, Churchill, BD Sherman, even KV2, get the free pass?

More nerfs to VSL while 7 men cons are not? Shocks? Assualt Engineers? Commandos? All get the pass? :rolleyes:

It might blow your brains out and scatter it all over your wall and ceiling, but token armor reduction does not impact extremely oppressing lethality and pinpoint accuracy of its gun.

ATGs struggle to deal with it and that's being fixed a tiny bit.



then do the same for kv1, kv2, kv8, churchills, bd shermans, sturmtiger. :hyper:

Do you have a valid balance argument for that is not "REEEEEEEEE" based?
And Churchill is being addressed this patch, its getting an extra MG.
5 Jan 2021, 08:20 AM
#670
avatar of mrgame2

Posts: 1793


It might blow your brains out and scatter it all over your wall and ceiling, but token armor reduction does not impact extremely oppressing lethality and pinpoint accuracy of its gun.

ATGs struggle to deal with it and that's being fixed a tiny bit.


Do you have a valid balance argument for that is not "REEEEEEEEE" based?
And Churchill is being addressed this patch, its getting an extra MG.


just a 10 armor reductions on all those units.
token, tiny and equally valid, since ATG struggle to deal with them too, no?
5 Jan 2021, 08:21 AM
#671
avatar of mrgame2

Posts: 1793



One could, but again it would not serve purpose. I did not say change was deserved, but its not worth complaining, taking note how good changes ost got in general.


serves the same purpose as brumbar 10 'token' nerf.

and ost changes are not as good as sov or ukf.

in fact, gutting out ostt and vsl, taketh without any compensation.
5 Jan 2021, 08:45 AM
#672
avatar of Katitof

Posts: 17875 | Subs: 8



just a 10 armor reductions on all those units.
token, tiny and equally valid, since ATG struggle to deal with them too, no?

Ok, but we also nerf received accuracy by 5% of all axis infantry, because why not.
You know its the right thing to do, especially after all the tommy nerfs.
5 Jan 2021, 08:56 AM
#673
avatar of mrgame2

Posts: 1793


Ok, but we also nerf received accuracy by 5% of all axis infantry, because why not.
You know its the right thing to do, especially after all the tommy nerfs.


yes may as well standardised and compressed units differences and performances :hyper:

what tommy nerfs???
5 Jan 2021, 09:21 AM
#674
avatar of BlueKnight

Posts: 320


Wire is being adjusted so units will no longer get trapped in them until they are clear.
- Will only become impassable and neutral once the owning player has no infantry within 2m of the wire.

Blessed change. Maybe my friend will stop laughing at me for getting caught in my own wire.
5 Jan 2021, 13:40 PM
#675
avatar of TheMachine
Senior Caster Badge

Posts: 875 | Subs: 6

Prioritise Vehicles seem to be bugged now by having AT guns fire at infantry.
5 Jan 2021, 13:44 PM
#676
avatar of Sander93

Posts: 3166 | Subs: 6

Prioritise Vehicles seem to be bugged now by having AT guns fire at infantry.


They have vehicle priority on by default now, along with all the TDs. But note that the UI icons haven't been updated (switched) yet.
5 Jan 2021, 13:58 PM
#677
avatar of Flying Dustbin

Posts: 270 | Subs: 1



Assault engineers? Really?
5 Jan 2021, 16:16 PM
#678
avatar of Hannibal
Senior Moderator Badge

Posts: 3104 | Subs: 2

I might be slightly late to the party but is Panther not included as "default priotirize vehicles" on purpose or was it just forgotten to add it to the list?

5 Jan 2021, 16:37 PM
#679
avatar of Sander93

Posts: 3166 | Subs: 6

I might be slightly late to the party but is Panther not included as "default priotirize vehicles" on purpose or was it just forgotten to add it to the list?


The team opted to exclude the Puma, the AEC and the Panther because they deal decent AI damage.
Though I would personally like to see them added too.
Pip
5 Jan 2021, 17:11 PM
#680
avatar of Pip

Posts: 1594



The team opted to exclude the Puma, the AEC and the Panther because they deal decent AI damage.
Though I would personally like to see them added too.


All three are primarily AT vehicles, though. It seems like a strange thing to do.
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