Personally I would go for a m1 carbine upgrade as it would be far more unique. If you want a Thompson squad you can get can rifles, paras or rangers
Why? Aren't carbines shittier? |
to amalgamate some suggestions here:
mech truck unlocks sweeping upgrade
med truck unlocks better version of stg/ an extra stg
schwere frees up a slot
3 StGs might be overkill for (like you said) such an early weapon upgrade. I would be against Volks with minesweepers because I adamantly believe that mines should be a faction weakness to counter OKW's very efficient units. But, in the context of your suggestions, I think it's a cool idea. Is it a good idea? I don't know, because I don't think any other faction has the same level of development or pick-and-choose with their mainline inf. Personally, I think all the upgrade needs is a reduction of cost from 45-50. This doesn't fix Volks late game shittiness, so I guess the other upgrades could somewhat alleviate it. |
@thedarkarmadillo (too lazy to quote)
I believe we have gotten off topic by discussing Volks' scale-bility. I was not arguing that Volks should be buffed because they are garbage late game. I was arguing that Volks StG is not worth the 60 munitions it costs. |
What about replacing the t34(and 85) ram with a different abilty?
Like for example hulldown like the KV1 has. Soviets would dig in their tanks often.
Could T34 ram just be a skillshot like Firefly Tulip rocket? I assume you're trying to nerf it by giving it a worse ability. Hull down wouldn't work too well with T34s because they don't have enough health, and I don't think hull down will give it enough extra to make it useful |
It could be becase it his super early on relatively durable squad. I mean all you need to do is try to get tanks at some point in the game and BAM. you can get stgs, you dont even need to retreat to base to pick em up. You don't even need to be in friendly territory to get em. The required effort to get them are actually the absolute lowest of any mainline weapon upgrade in the game. If they were better they would need to be later. If they were cheaper they would need to be later. It's truly strange that the faction with 2 forms of non doc elite infantry don't have rifle caliber cheap infantry isn't it?
I don't think this is a fair argument because the MG42 upgrade for Grens is pretty much the exact same. It comes at a similar time, and can be upgraded while in the field. But why do I think the LMG upgrade is a lot better? First, it's a direct upgrade. Both the Kar98 and LMG42 are long range weapons. With the StG upgrade you are trading long range firepower for a significant (but for relatively short period of time) boost in medium range firepower. Secondly, the LMG upgrade makes Grens much more replaceable, because in the late game, fresh LMG Grens can still do damage and vet up without being massacred trying to close in. I am aware the OKW is supposed to rely on Obers in the late game, but Obers do not have snares. As OKW if you're losing the late game infantry battles either you gotta keep losing them in hopes your tanks can make up for it or you gotta (significantly) weaken your anti-armor capabilities by ditching snares and go for elite infantry only. While I certainly understand that in the late game, Obers should be prioritized over Volks, I don't think its fair to pay 260 MP for a squad that can only snare and recrew weapons. |
Well, to be fair, they kinda shoudn't. I mean, realistically speaking, vet 5 volks in general have much greater value and efford put in to obtain.
Not to mention that its not a secret that vetting another volks squad past mid game is almost impossible. So if you lost your vetted volks, they are gone, thats it, you wont be able to vet another squad most likely. Vet3 7-men Cons have much lesser value as a unit, they requare less efford to replace, considering vet bonuses and so on.
But its not nessesry 7-men cons problem, but rather volks and StGs are overall garbage. They have small powerspike, with early StGs but aside from that they are expensive meatshield for something else. At least cons with upgrade become something self-sufisticated for late game, while volks perfomance boost ends in mid game completly.
One might say its their design, to protect more elite inf and provide additional damage, but still its a bad way to do a unit.
I really can't comprehend why 2 StGs costs 60 munitions. For fuck's sake, I feel like even a single Bren gun is more worth it since it's long range and fits with the Lee-Enfields, and it only costs 45 munitions. |
the ZIS could use a price nerf... which means increasing its price...
Unless i interpret it wrong, he meant to increase the cost of the Zis.
Nerf =/= decrease. If you nerf a unit by HP, you reduce it. If you nerf a unit by cost, you increase it.
My apologies. I despise the ZiS-3 so it kind of subconsciously triggers me when people mention the unit. |
Well it might actually convince people to build the uhu because it does not see allot of use.
If we agree that Uhu should get a sweeping ability, then it could be like the old Goliath from CoH1. Make "send sweeper squad" an ability, where the Uhu will recon an area before sweepers approach the targeted waypoint, and then return. |
while this is subjective the brummbar is still superior due to its AOE... the fact that you dont see SU-76s alot lately is just a sign that the SU-76 needs help more than anything...
the zis well... the zis could use a price nerf honestly
Seriously? What's with people claiming the ZiS is UP? It's like a Pak in terms of AT power but with just a slightly slower fire rate. SU76 and (maybe) M5 really need buffs, so T70 can finally get a well deserved nerf and Sov T3 can finally exist for a purpose other than the T70. |
suggestions is that when activate the ability a number of automated engineers would step out of the vehicle and start sweeping for mine around it.
I really wouldn't want to make it easier for OKW to sweep though. Sometimes you gotta use mines to trap OKW vehicles which are very deadly in the hands of players with good micro. |