Split Mech into 2 techs like Battlegroup (albeit with the side tech being much cheaper than the main tech this time). Yes I know this sounds like USF but whatever. Unlock the Luchs without upgrade so the Luchs timing can be fixed. The Stuka and Puma should be locked behind the side tech.
As for Volks, rework their veterancy and have the StG upgrade only use up 1 weapon slot, which allows them to salvage weapons from the field, fitting the faction theme. Remove upgradeable StGs outside of friendly territory.
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Game Name: Spoof
Game Name: Spoof
Post History of Spoof
Thread: Some thoughts on OKW and their issues.30 Mar 2021, 02:35 AM
In: COH2 Balance |
Thread: My respond to the accusations29 Mar 2021, 22:02 PM
How long will he be banned for? In: Lobby |
Thread: USF Commander Revamp 202129 Mar 2021, 21:03 PM
What about giving the E8 240 armor with no changes to the gun. It would a worse panther in terms of AT and range but would have better AI. Could give it the exact same armor as the PIVJ (234) for standardization purposes. Also, the tank should be faster, it's got HVSS for fuck's sake. In: Lobby |
Thread: Soviet Commander Revamp 202129 Mar 2021, 20:57 PM
All other factions. Can't the crates give PPShs too? Anyway, it's a lot of work so I don't expect anything anyway. In: Lobby |
Thread: Some thoughts on OKW and their issues.29 Mar 2021, 15:12 PM
I still say sturmpios should get vet0 smoke nades instead of vet1 stun nades (or both, with shared cooldown), cuz okw, apart from flanking and unlike other factions, has no way to deal with early hmgs until they get an infantry support gun. Smoke nades would also help spios to get into their effective range without losing models on open maps. I assume you're talking from a team game perspective, MGs aren't that bad in 1v1s honestly. There's quite a bit of room to flank in 1v1 maps and with Sturmpios you already have to hit from weird angles anyway so it's kind of easy to do once you're used to it. Trying to use smoke grenades to close in on non-MG units just seems like a waste of munitions. In: COH2 Balance |
Thread: OKW Commander Revamp 202129 Mar 2021, 14:42 PM
Sounds like a lot of needless extra work, and it doesn't fit the faction theme of small model sizes in each squad. Granted, Falls in their current form would fit very well into the needs of Ostheer. Also, wasn't the whole point of giving Falls paradrop to make them NOT be infiltration units? In: Lobby |
Thread: Some thoughts on OKW and their issues.29 Mar 2021, 14:27 PM
The Sturmpio suggestion sounds like a bit too big of a change... In: COH2 Balance |
Thread: OKW Commander Revamp 202129 Mar 2021, 14:22 PM
Operation Greif was not Luftwaffe Fallschirmjager operation. That's the problem. Also, how is giving 4-man paradropped Falls to Ostheer going to change anything, anyway? OKW is the faction with more men per squad anyway. In: Lobby |
Thread: USF Airborne Commander Revamp28 Mar 2021, 22:33 PM
Is it still vulnerable to small arms fire then? I'm fairly certain the Soviet retreat point requires explosives/AT guns to destroy. In: COH2 Balance |
Thread: OKW Commander Revamp 202128 Mar 2021, 18:01 PM
KT ace In: Lobby |
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