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I believe you are misinterpreting me. Volks early game are totally fine, they are one of the best early mainlines. And in the late game against USF and UKF, yes they are bad but their performance is acceptable because at least there is a range where they can beat Sections and Rifles, not to mention they are much cheaper as well. The only problem is the late game Volks vs. late game Cons matchup where assuming equal circumstances the 7-man Cons will win every engagement no matter what range Volks engage at AND Cons are cheaper to recruit, upgrade, and reinforce. This is the only thing that is really gamebreaking. The argument that Obers are supposed to replace Volks doesn't work, at least in 1v1, for a multitude of reasons:
1 - Poor timing.
2 - Obers need heavy investment to be effective.
3 - Obers bleed heavily, and can not snare.
4 - Most importantly, only one Ober squad can be trained realistically.
An Ober buff is the worst thing to ask for because it would have minimal impact in 1v1 while causing a multitude of problems in larger team games. A light Volks scaling buff/rework, on the other hand, will not cause any problems in larger team games, although it must be ensured that the buff doesn't change the Volks vs. Rifles/Sections matchup too much.