
Profile of Spoof
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Game Name: Spoof
Game Name: Spoof
Post History of Spoof
Thread: Arty Rework6 Apr 2021, 01:57 AM
On-map arty is counterable, call-ins are not. The base is only a safezone if your opponent also agrees it's a safezone. In: COH2 Balance |
Thread: Commander Update Beta 2021 - Ostheer Feedback6 Apr 2021, 01:56 AM
What was your point exactly? The Gren G43 is nowhere near as strong as the Pgren G43, and Pgrens are a better base squad anyway. And what do you mean it's just a sidegrade? In: COH2 Balance |
Thread: Commander Update Beta 2021 - OKW Feedback6 Apr 2021, 01:50 AM
If Fallschirmjagers really need a nerf that bad (which I am of the opinion they do not), at least keep the 4x FG42s because they're cool. In: COH2 Balance |
Thread: Hey dev. team! Are you thinking about ANYTHING for quitters?6 Apr 2021, 01:41 AM
64bit still hasn't fixed the bugsplaterino... In: COH2 Bugs |
Thread: Commander Update Beta 2021 - USF Feedback6 Apr 2021, 01:39 AM
Just make it cheaper, seriously. There's no good reason for an artillery unit that should be in the back line to be able to survive 3 hits. Either the unit should be tanky with a lackluster barrage like the Land Mattress barrage or it should be deadly in its current form while fragile. In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback6 Apr 2021, 01:37 AM
I'm sorry, but I simply have to disagree with you here.
That is literally the purpose of the Panther. It's meant to brawl in 1v1s against other tanks, that's why it has poor fire rate, high penetration, and high health, but less armor than most Allied "heavy" tanks. The Panther will (obviously) destroy the Churchill, rekt an IS-2 pretty hard even if it loses, and rekt the Pershing hard even if it loses too. The Panther is actually pretty bad at countering medium tank swarms, it only appears to be good at countering medium tanks because Allied mediums have shit penetration. But if you get 2 good premium mediums (E8, Comet, T34/85, maybe even the 76mm Sherman?), it'll lose the fight. Also, give the Pershing a self-repair ability, maybe even a price reduction. Those are the only buffs it needs, the combat performance of the tank itself is fine. In: COH2 Balance |
Thread: Late game performances of Volksgrenadiers and veterancy6 Apr 2021, 01:28 AM
I believe you are misinterpreting me. Volks early game are totally fine, they are one of the best early mainlines. And in the late game against USF and UKF, yes they are bad but their performance is acceptable because at least there is a range where they can beat Sections and Rifles, not to mention they are much cheaper as well. The only problem is the late game Volks vs. late game Cons matchup where assuming equal circumstances the 7-man Cons will win every engagement no matter what range Volks engage at AND Cons are cheaper to recruit, upgrade, and reinforce. This is the only thing that is really gamebreaking. The argument that Obers are supposed to replace Volks doesn't work, at least in 1v1, for a multitude of reasons: 1 - Poor timing. 2 - Obers need heavy investment to be effective. 3 - Obers bleed heavily, and can not snare. 4 - Most importantly, only one Ober squad can be trained realistically. An Ober buff is the worst thing to ask for because it would have minimal impact in 1v1 while causing a multitude of problems in larger team games. A light Volks scaling buff/rework, on the other hand, will not cause any problems in larger team games, although it must be ensured that the buff doesn't change the Volks vs. Rifles/Sections matchup too much. In: COH2 Balance |
Thread: Late game performances of Volksgrenadiers and veterancy6 Apr 2021, 01:21 AM
The reason why the Maxim is allowed to cost the same as the MG42 and more than the MG34 is because the Maxim is not the player's primary source of anti-infantry power. In other words, it only sucks in comparison because its not important enough to be the focal point of the faction. You could make the same argument with Obers being the main source of anti infantry but this argument is flawed because Obers come out late, are not mainlines, are expensive, and mostly importantly, limited to 1 squad in most cases. I'm comparing Volks and 7-man Cons in a vacuum because there is nothing wrong with the overall Soviet vs. OKW matchup. The only thing wrong is the game-defying matchup between late game Volks and late game Cons. In: COH2 Balance |
Thread: Late game performances of Volksgrenadiers and veterancy5 Apr 2021, 16:33 PM
It doesn't matter if they reach their peak earlier/cheaper, the fact of the matter is that you can't have an infantry unit that loses at every single range to another AND have it be more expensive. Again, Volks can still defeat double BAR Rifles and double Bren sections at specific ranges even though Sections and Rifles are much more expensive. In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback5 Apr 2021, 15:26 PM
There's a reason why the game is balanced around 1v1. If you want the game to be balanced around 4v4 then you or someone else will need to host tournaments. In: COH2 Balance |
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