
Profile of Katitof
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Relic Announcement in 24 hours! GTF IN HERE!13 Jul 2021, 10:14 AM
Plot twist: Rome reveal for AoE4 In: Lobby |
Thread: Relic Announcement in 24 hours! GTF IN HERE!12 Jul 2021, 19:05 PM
You're all childishly naive if you think it'll be anything non related to AoE4. In: Lobby |
Thread: The devs did it again... Buffed B4 into the heaven9 Jul 2021, 20:24 PM
What kind of backwater logic is that? Ofc use of X unit can determine outcome of the game. Hell, vast majority of games where you don't use mainline infantry or tanks will end up in a loss, therefore mainline infantry and tanks are OP? People who account for opposing units, anticipate and counter them will win. People who won't, will lose. That's the "2%" you're talking about here. And what is even worst - its an low efford artilery unit which requre minimal input from a player to be effective. If Allies got their own KT version which would have increased win rates by 2% its would have been alright, because you actually have to play and control your armored unit to be effective. That's how ALL of indirect fire and artillery units work. It might blow your mind, but static artillery pieces are not exactly micro intensive units. In: COH2 Balance |
Thread: What could be done about engineer vet9 Jul 2021, 10:52 AM
Why? You are the only, single player in the whole community to complain about it week after week since it was nerfed already years ago. Not a single other soul has trouble against it, hence its not being changed. In: Lobby |
Thread: Which unit in coh2 has a chance to snipe a model?8 Jul 2021, 16:14 PM
Both, IR have 1 rifle that can do it, airborne have 2. In: COH2 Gameplay |
Thread: Which unit in coh2 has a chance to snipe a model?8 Jul 2021, 15:50 PM
1) No 2) Yes, with upgade 2) JLI and pathfinders In: COH2 Gameplay |
Thread: Something should be done about the dual atgun meta2 Jul 2021, 20:16 PM
Why do you think ost mortar was so badly nerfed over the years? Also, soviet precision strike? In: COH2 Gameplay |
Thread: Something should be done about the dual atgun meta2 Jul 2021, 19:03 PM
You think that ATG will just sit there while shells land around? I don't know if you are fully aware of it, but moving ATGs can't shoot. Make it move, then move in with what you've got. But yeah, I do agree, mortars are pretty lolzworthy in coh2, given how they were responsible for most killed and wounded in ww2, even outshining the ever present artillery. In: COH2 Gameplay |
Thread: Something should be done about the dual atgun meta2 Jul 2021, 07:01 AM
Did they removed mortar from T1? In: COH2 Gameplay |
Thread: PTRS Penals and Soviet vs Ostheer balance1 Jul 2021, 20:05 PM
Because.... people don't just a-move vehicle and leave it be, they'll react and retreat instantly, instead of trying to crawl forward couple of meters to roll over another mine, plus sweepers are a thing. But then again, its some clown rank where it works for you, but I wouldn't consider something effective with assumption that opponent is literally braindead. In: COH2 Balance |
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Latest replays uploaded by Katitof
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