Before I give in to your trolling, you are aware that I have nothing against tommy nerf?
But saying volk cost adjustment is as bad as what tommies got is delusional.

Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: OKW is too oppressive towards other factions...2 Sep 2019, 20:48 PM
Before I give in to your trolling, you are aware that I have nothing against tommy nerf? But saying volk cost adjustment is as bad as what tommies got is delusional. In: COH2 Balance |
Thread: OKW is too oppressive towards other factions...2 Sep 2019, 20:21 PM
katitof u might want to check the bias a bit, saying that IS are nerfed a lot cause they now can't get some lucky snipes like before and then saying that increasing mp cost by 10 mp is almost nothing Yeaaah, you go take your own advise here please. In: COH2 Balance |
Thread: USA September patch discussion2 Sep 2019, 20:03 PM
Could the greyhound be moved sooner as well? Not sure its such a great idea, its pretty great in terms of performance, but then again, all the counters are already present at 4CP. In: COH2 Balance |
Thread: Obers arriving earlier2 Sep 2019, 20:02 PM
I'd compare them to Tommies, against which they are adequately more powerful and more expensive. Obers become only cost efficient once upgunned. That's true, but we can't ignore their history of balancing and why they ended up where they are now. They were supposed to be cost efficient -ONLY- once upgraded. LMG became an upgrade to allow for stock price manpower to go down, it was basically shifting the cost from manpower to muni. In: COH2 Balance |
Thread: OKW is too oppressive towards other factions...2 Sep 2019, 19:59 PM
Why ukf lower than okw ? Because stopping the "snipes" is exactly what will make them much less potent as they no longer will get easy edge in combat, received accuracy moved to cover also puts a micro tax on them, making blobbing and a-moving that much weaker. Volks in comparison are completely unchanged. Considering early game alone, that's why OKW should be above UKF. In: COH2 Balance |
Thread: Move Vet 1 Smoke Pot from Scott To Stuart2 Sep 2019, 19:56 PM
It can as in the stat is allowing it, but it'll never do it, because its mobility doesn't. In: COH2 Balance |
Thread: September Balance Patch preview [SPBP] - general discussion1 Sep 2019, 12:37 PM
???? Do you even patch notes? Volks are 260, PFs 270. That's less then 4% cost difference. In: COH2 Balance |
Thread: Soviet September patch discussion1 Sep 2019, 12:35 PM
I don't think there is any problem with having to invest into unit to make it good, more about how much you have to invest and how late that investment starts to pay off for cons in contrast to (insert literally any other squad in game that has side techs). AT nades fine, these are always usefu, molos however aren't becoming any useful before vet2. For a blob to be effective, it needs long range dps, that's why first and last time a con blob was any viable was when dank hunters were first introduced. Conscripts tactics already got buffed with lowering ppsh to CP2 and indirectly with the nerf to OKW. Its more of a normalization as there was no reason for cons to get their upgrades as late as they did and it was directly part of why they have sucked so hard in early and early mid game, SVT has shown re-emergence of cons due to timing when they became useful. What actually one can try it to lower the cost of individually upgrading conscripts squads. That I can stand behind, given already hefty investment into cons before you can upgrade and the fact they still get less bang for the buck compared to other global upgrades(both weapons and UKF bolster) The idea of lowering the tech cost of tech trees that are flexible is step in the wrong direction to begin with, it makes linear teching having an even great disadvantage. Don't know, brits don't seem to disadvantaged at all as they have all the tools they need and these tools perform up to the cost most of the time, they are also arriving when they are needed, you aren't going to benefit much from having ATG access in first minute when opponents aren't able to field any mechanized unit that would require it to counter. Recent changes to Ost also warrant their strong presence and growing power early to late game and their tech being linear doesn't have any negative impact on them as again, they are getting all the tools needed when they are needed. The Soviet faction does not seem to be UP and lowering the cost of T2 is an unneeded buff. If one want to make T2 more attractive than T1 and not buff the faction one could/should also nerf T1 built by adding cost like adding tech cost to satchel/PTRS/AT satchels. Soviets overall are not up, T2 however is, price was lowered in an attempt to make it more attractive compared to T1 openings, but with pretty poor early game synergy of cons and maxims, T2 will remain to be underdog tier, cons themselves however became much more attractive, even for T1 openings. Nerfing T1 by cost would completely butcher soviets early game since currently penals due to being as expensive as they are need to compete with outnumbering infantries and lower map control if you go by meta T1 openings. PTRS isn't strong enough upgrade to warrant any kind of side tech and without satchel Penals would literally have no tools what so ever other then rifles and in return would have to be buffed even further in raw performance since now you'd have to pump even more resources into them to give them their tools back. In: COH2 Balance |
Thread: September Balance Patch preview [SPBP] - general discussion1 Sep 2019, 11:06 AM
Imo fussi upgrade should be 60-70 muni, your already paying resources for a shitty squad that only becomes viable once they have said upgrade, whatever cost you pay less in muni is more or less exchanged for worse early game. The upgrade is incomparably more potent then volks stg, why should it cost the same or less? Especially now that volks and PFs cost almost exactly the same. In: COH2 Balance |
Thread: Ostwind Overbuffed?1 Sep 2019, 09:45 AM
Do you know to press retreat when you run into very unfavorable situation? Apparently not. Also, no one sane will park their vehicle in a place where infantry can just pop from round the corner and faust it, but then again, reading your posts, we're clearly not talking sane plays. In: COH2 Gameplay |
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