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Thread: Can't see my map in custom game (Solved... hopefully)17 Nov 2016, 13:46 PM
Good information. Thanks for sharing!
Thread: Snow covered objects and buildings17 Nov 2016, 13:45 PM
Double check that the height map tool "top layer" box is checked, verify the height you are setting it to (or just use additive), and verify the options are correct in scenario properties (I think its scenario properties, where you choose the texture of the snow).
If it is still not working, take screenshots of your height map tool pane, scenario properties window, or just a short video of your attempt.
Thread: Can't Publish My Map3 Nov 2016, 12:49 PM
Absolutely. Keep in mind, my response time can be a day, a week, or indefinite. I'm not as active in COH2 as I'd like to be at the moment.
Also, I recommend going through all the tutorials, tip of the week, and community tips, linked in my signature. And from the sounds of it, I highly recommend the Tip of the Week, Starting from Scratch. But feel free to ask away whatever questions you have.
Thread: Can't Publish My Map31 Oct 2016, 19:35 PM
So, in your modding hub, where you find your map, it doesn't say published next to it? What does it say, exactly? Screenshot of the manage tab where your map is displayed? What is the exact file name of your map?
Thread: Consolidated: World Builder Tutorials, Tips, and Guides12 Oct 2016, 13:47 PM
Worldbuilder beginner tutorials:
Worldbuilder general information by Relic
How to: Set up a CoH2 multiplayer map
How to: Create a map layout and draw sectors
How to: The spline tool in detail
Introduction to map detailing
General Worldbuilder related tutorials
Worldbuilding with Whiteflash
How to: Blizzards in custom maps
Worldbuilder and mods
How to: Use winter skins on custom maps
How to: Custom Population Cap
How to: Change Starting Resources
How to: Abandoned vehicles in custom maps
How to: Infantry only mode
How to: Destruction
How to: Classic Popcap System
How to: Set buildings on fire
Map art tutorials:
How to: Create tactical map images (Photoshop)
How to: Create tactical map images (GIMP)
How to; Using template images in worldbuilder
Worldbuilder Community Made tutorials:
Map Layout: A useful tip by IronMedic
Custom bridges by PureBunk
How to make Waterfalls by PureBunk
How to remove ghost infantry by FreemanSco
How to remove brown lines from maps by Deer
Extracting WFA maps by IronMedic
Adding rain SFX to a map by Invictus
Advanced Rotation by Srinidhalaya
How to remove stubborn splats by trigg
How To: Pseudo-Random Offmap Abilities by IronMedic
Worldbuilder Tip of the Week:
Pathfinding with the Ruler Tool
Animator States and WFA Assets
Starting from Scratch
Map SGA extractor
Thread: (2) Bombarded Refinery11 Oct 2016, 22:32 PM
11 Oct 2016, 20:33 PMDangerous-Cloth
On another note, I would love a video or thread that explains in detail how you actually make these beautiful maps? I must admit that I have no clue as to how you people pull it of!
Check out the links in my signature. Between all of those, and the 40+ pages of threads on the Workshop Mapping Discussion, there is easily a comprehensive guide to the entire process. Maybe we can get an admin to consolidate and pin a post with all the links.
Thread: (2) Bombarded Refinery11 Oct 2016, 14:03 PM
From looking at the screens, and watching the replay...
I really like the detail of this map, especially the ruined buildings. The sector layout looks solid as well. The tile textures and SPLT's are blended well, everything looks sharp. I'll play it this weekend, and give a more detailed report.
As for feedback and criticism, don't let it get to you. Take it from someone who gets a lot of negative feedback (most of my maps are designed the break game balance, most people hate them). Some people have very specific map design that they like, and nothing else. The reasons don't really matter, and if they aren't willing to address the issues and bring forward possible solutions, then just write it off.
And for what it's worth (probably not much), you're a far better mapper than I am. Cheers!
Thread: melting snow?10 Oct 2016, 16:01 PM
Thread: So play tested first mapping had a few issues 10 Oct 2016, 15:59 PM
Try to have the name, and player count decided on before getting started. It can always be changed, but it will eat up your time doing so.
Thread: 8p The Road to Devastation3 Oct 2016, 20:11 PM
Shameless bumb. No ragrats.
If you enjoy co-op against AI, give it a shot.