Once again pg work great at their role. One bundle nade will almost sqaud wipe an at gun, support team or infantry squad. The assault rifles will Finnish what's left in about a second. Duel shrecks will make waste to any armor you attack from the side or rear. If you attack frontally, well that's a player issue and it is not a balance issue. The killing power of pg easily are worth their cost. Every time you use pg squad correctly you get squad wipes or tank kills usually followed with some vet. Even if you lose two models that's a pretty good return on investment if you ask me.
If a lowly conscript squad can get a flank on a mg gun and toss a Molotov without Oorah, why is it so hard for ost players to get a pg squad to flank and toss a bundle nade? Heck you can even use the vet one sniper shot to stun a mg and then frontally attack with pg. One bundle nade will pay for pg in mp taken. Retreat and heal up and use your now vetted and more effective pg.
I have listed many ways to ues pg effectively but you keep saying how terrible they are. It is a complete lie and fabrication of the truth.....
Lots of theory but little very little works in practice. Shreks as you say do not lay waste to armor. they work well with paks and tanks as additional support but do not expect shreks to work without additional AT.
Flanking is if you pull it of is nice. if you fail you lose a bucket load of mp. so why not send pio's with a flamer or assault grens to minimize the risk.
If you havent noticed the difference between the packup time and setup time of the mg42 and maxim is huge. a maxim can redeploy itself under 2 seconds but a mg42 need 5 seconds not to mention scripts have oorah which makes flanking much easier. Once again you show a disturbing lack on ingame knowledge.
and why blow 45 ammo on the sniper ability when a riflenade works just as well. and a lmg squad in cover works better against a maxim then a pg's does with less risk of suppression and manpower loss involved