
Profile of JHeartless
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The PTRS's are fine as they are. Whenever i'm up against Guard Infantry, I always have to be careful with my vehicles or the Guards will completely destroy them. Good range, good damage and fairly cheap; if anything, the PTRS should nerfed since it's ridiculously good for the price. Even in the hands of Conscripts, the PTRS's are extremely potent.
Post History of JHeartless
Thread: Units stepping out of the capping circle10 Jun 2015, 22:48 PM
Arrrrisssse Arrrissse oh thread. Agreed would be nice... In: COH2 Bugs |
Thread: Let's talk about Volksgrenadiers10 Jun 2015, 20:49 PM
Without flamers and with the Nerf to its 50 cal and HPs it would have been fine. But they also nerfed its mobility so sucks as a transport, terrible for harrasment and expensive. So yeah something has to give. TBH i would be JUST fine if it was just a really good transport. Its really not. It should be at least as durable as a Kubel for crying out loud. I mean look at its surviabilty cost and mobility compared to the Kubel LOL http://www.coh2-stats.com/vehicles/dodge_wc51_50cal_mp http://www.coh2-stats.com/vehicles/kubelwagen_type_82_mp Its like an engine damaged Kubel /facepalm In: COH2 Balance |
Thread: Let's talk about Volksgrenadiers10 Jun 2015, 19:44 PM
Why would you? If someone built that they just delayed their teching and will have one less rifle squad and it doesnt really do anything. With its slow turning its barely faster then Riflemen for getting from Point A to Point B unless of course these points are in a straight line. Its nerfed to the point of utter uselessness and does need a buff or a SEVERE cost reduction. In: COH2 Balance |
Thread: Let's talk about Volksgrenadiers10 Jun 2015, 17:37 PM
Oh my god. Someone just brought up the WC51 as if it wasnt the most overpriced and underperfoming light vehicle even compared to the Kubelwagen currently.... /Facepalm In: COH2 Balance |
Thread: Less pack, More Howitzer (buff the pack's barrage)9 Jun 2015, 23:11 PM
I think the pak is pretty good in terms of offensive capabilities. The only problem is keeping the damn thing alive. I think if they simply gave it a shield like the ISG (the crew seriously dies to the slightest breeze) and make it survivable with 2 men instead of 3 it would be fine. Also maybe lower the reinforce cost a little, but I think in terms of firepower it's fine, especially since it can suppress when it hits squads Ask yourself this. "Did it do better then two Ostheer Mortars when I used it?" or "Was it better then a 120MM Mortar when I used it?" Because this is what it costs. If its balanced then the other two must be over performing and need a nerf. If the other two options are fine clearly the PackHowi needs a buff. In: COH2 Balance |
Thread: Against a Bad Player on Kharkov9 Jun 2015, 19:17 PM
Just to show how to deal with Kharkov in General although this guy was horrible the same tactic works against better players In: Replays |
Thread: Less pack, More Howitzer (buff the pack's barrage)9 Jun 2015, 16:23 PM
I agree 100% with the OP. The Packhowi should be a viable and strong Barrage weapon. Its not. Its a direct fire weapon that imho isnt worth the Micro to keep it alive. And there is a gap for the USF in taking out or punishing defensive lines. In: COH2 Balance |
Thread: Wayward Strategy Shoutcasts8 Jun 2015, 21:19 PM
Those were LMGs not BARs and the Stuart is a noob trap ![]() In: COH2 Shoutcasts |
Thread: Company of Heroes 2 Voices8 Jun 2015, 19:20 PM
Ostheer Half-Track Shiza a Tiger is attacking us! This I would like to be able to do once lol. In: Lobby |
Thread: TM-35 and SCHU causing heavy engine crits in heavy vehicles.8 Jun 2015, 16:45 PM
Ummm yes I did. But again cant really go into detail in this thread. You can PM me if you wish to continue this conversation. Edit: And your a knucklehead since you replied to one of my threads in the Alpha forum ROFL. In: COH2 Bugs |
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