Mostly Hans, he is pretty damn adept at retreat wiping with rnades.
Yes, he is the (almost?) only player known to pull it off somewhat reliably but even he fails regularly. But this just reinforces the point that your statement was wrong.
Regarding the other point, I'm perfectly fine with bundle nades, I'm simply saying that just because something is different or not "in line" with imaginary "benchmark" does not mean its wrong or imbalanced.
Bundle nades are fine and so are shock nades.
I see nothing wrong with 2cp+ elite CQC squad having better nades, especially if it has lowest CQC DPS in comparison to other CQC elites.
You just made two posts about saying bundle nade were not fine on stock units without further reasoning, just after saying that different factions and units have different abilities to then state that Shock grenade is fine.
I don't agree with Vipper's conclusion or actually ShadowLinks initial assessment of Shock nade being OP, but I can see the point that if two abilities cost the same and are functionally the same, but one is straight up better than the other, then this ability deserves a closer look. It might not always be the best option design wise, but standardizing it to some form of benchmark makes balancing the whole game much easier (and the game more dull unfortunately). CoH2 has seen other approaches as well, but turns out that this creates a monstrosity to balance, more than this community can handle with the few people working on it and the few patches we get every once in a while. Benchmarking stuff is the most effective way for CoH2 to make the game balanced, so a deviation from that should have a good reason.


cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger