Use your words boys. Why is it bad? Just saying its bad is meaningless.
How can it be changed/updated/improved if no one can say what needs changed?
I agree on much that Sanders said.
Additionally, I feel that the southern fuel is more contestable than the northern one and that the four buildings are not really ewual, although I might be wrong in this. Especially I USF, I got the feeling that you either win with superior Riflemen or get locked out with the buildings for long times.
In general, the map is way too narrow. Flanking is next to impossible, casemates lose all their weaknesses and Elefant and Jagdtiger as well as ISU are too strong. The match is a complete arty slugfest due to the narrowness and predictable infantry paths and concentrations. Also, you will always reach the endgame since the corner VPs are hard to reach so it is always a 2v1 VP bleed out. Most of the fighting is done around the middle VP, although the middle does not offer much else beside that VP. The important resource points are fairly secure. Cut offs are almost impossible.
And most of all:
I have never ever had as much of this sudden-reverse glitches (where the vehicle bumps the air and bounces back) than in Poltawa. Many maps have this issue, but I might not even notice it in some matches. Poltawa however is on a whole other level, causing a lot of frustration with vehicle play.
I like the infantry and ambush focus around many important points, but it just does not make up for the huge issues.


cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger