[This discussion spawned out of the
OKW commander revamp thread page 5+]
So this is a topic I found quite interesting:
Previously, the game had a lot more infantry with spawn mechanics. There were either paradrops that were meant to be placed in or very close to combat, as well as a multitude of infiltration spawns from buildings to surprise the enemy and kill a damaged unit.
With the changes over the last years, parachuting and infiltration building spawns have now completely missed their original design. The initial strength of units has been nerfed to allow them to better fit into build orders or remove "cheesy" spawns. Examples here are the Fall nerf to 2 FG42s, infiltration commandos down to 3 men and Stormstroopers needing to upgrade MP40s. Others like JLI have completely lost the ability to spawn from buildings. Alternatively, map reworks have continuously removed buildings or moved them to less important areas (Whiteflash even said that he completely avoids placing functional buildings at all).
This makes these spawn mechanics nice to look at, but overall less meaningful. Infiltration spawns have become a rarity and the power spike from those units upon entering combat has been lowered a lot. The additional delays (for weapon upgrades) also do not allow to launch them into an ongoing attack anymore. I know all of this was intentional and in most cases also benefited overall unit balance, but it degrades the whole spawning mechanic to (slight hyperbole) nothing more than a neat animation.
Now the question: What do we do with this?
Do we just keep it this way? It's not really broken after all. But maybe we could also do much more with it and rework these spawning mechanics of these units (they are doctrinal, so covered by the upcoming patch) for a slightly more impactful or at least unique spawn role.