It is the logical thing to do and makes sense when balancing a game. It is one of many aspects of balance to look at. Dota 2, League of Legends and even Rainbow Six Siege all use numerical data as an indication of balance across all skills levels. These are all E-Sport titles which means balance is an utmost priority. COH 2 attempted to be an E-Sport but failed miserably because most of the player base feels the game is poorly balanced. Rightfully so when you and your team are responsible for creating non-stop game breaking issues such as SturmTiger, Fallshirmjaegers, JLI and a whole list of other things over the years. How do you expect new players to stick to the game when there is constant issues and they feel the game is essentially broken? Despite your well intentioned efforts, I stand by my opinion that the Balance Team has made the game worse over time since they started.
Dota2 and LOL are better balanced than COH2? LMAO, nice joke man. Have you watched TI? You think Elder Titan is fine with 60% winrate? You think Magnus is fine with over 60% winrate? And there are even bans to get the most broken things out of the window in theory. These games are not more popular cause they are better balanced, they are more popular cause they are just better designed games with better mechanics, better matchmaking, better settings, etc. End of story. And there is no way to balance a game fair for everyone and everything. There will always be underpowered and overpowered stuff. Games would be pretty dull otherwise.
Sure the balance team did some questionable stuff, but in the end of the day they made the game not worse than what we had when relic left. And balance doesnt matter for 95% of players anyway. Instead of crying that USF is dark souls, maybe you should start to improve yourself. I guarantee you that will improve your rating more than making USF better
its the brit bonus. didn ut reailze it yet? most things brits got is a better / superior version from other factions.
Start with teching (no building with pio etc)
IS is a better rifles these days,
best lv in game
very early AEC to counter most stuff easily which has armor execpt mediums/puma (even there very usefully) in this time
best turle mechanics in game
got units which other faction only with doc
powerfull offmaps and arty options
even a Sturmtiger equivalent was given to them
cmon dude, brits have no bonus, they probably have the least amount of questionable (imba) units/mechanics atm.
Puma, t70 and 222 are all more effective than the Aec, having no snare makes sections worse than rifle
About Sturmtiger: Let this unit be underwhelming. Retarded unit with dumb design
Also idea of giving 5 vet volks to pGren stg's.
The Stg upgrade on Volks is (balance wise) completely fine. You pay 60 muni for good close and medium range dmg increase and therefore a nice powerspike.
Whats bad about Volks is their awful "target size" with 0,77 at max vet, which translates into 520 effective HP. Compare this to Rifles 625, Cons 676 (pre upgrade) or Penals 623. On top of that they only get x1,3 accuracy with vet while having no option to get powerful lategame weaponery like dual bars or dual brens to compensate for this. But i think the bleeding part is way worse than having supbar dmg. At the end of the day Cons get 5,38 hp per manpower (reinforce), Rifle 4,46 and Penals/Volks 4,16.
I dont think it would harm balance much if Volks get a little boost on lvl 5, healing on 4 and remove the useless vision shit. But i guess there is no room for that after 3 years of putting Grens and Cons into the prime position they are now
What keeps the JP4 "bad" is not its performance, but its timing within the faction. Either you don't need it (P4 is better at fighting Allied mediums as well as makes up for more and more upgraded Allied infantry around the 15 min mark) or you don't want it later on because P4 and JP4 do not synergize as well.
Agree. Outside of the KT+JP4 combo the unit has no place in this faction. Put this unit into ost t4 instead of panther and you gonna feel how broken the unit can be.
i dont care about the clip, but
I watched your replay and the allies played like dogshit, you basically won the game but you're still complaining.
You literally walked max range into a machine gun, didn't even FOCUS it first, didn't micro your units, you did nothing at all, bro what the fuck did you think was gonna happen?
You were also toxic to the enemy team in all chat by calling them "wannabe axis" because they cant mindlessly spam infantry and win games, unlike the actual axis factions
Nice one, dipshit
I think he saw the following post and thought the dude is decent and knows anything about the game. And then he played accordingly and blobed into the maxim. His mistake i guess.
I don't think that the AoE suppression is as good as people claim, in my experience, the maxim only has enough time (outside of ability) to suppress a single squad, then it gets overwhelmed/axis infantry leaves arc of fire.
You'd be surprised, I saw plenty of maxims being stolen, which kinda shoots them in the foot, because it is far easier to kill a maxim than mg-42. The ability is nice, but imo idk if it justifies usage if you ever get the option of an axis mg
About the maxim: Its fine. Sure its not as good as the mg42 on the dmg and surpression part, but its durable and in the faction with the best and most flexible mainline inf (tied with Grens) + the best atgun (tied with pak40). Buff this unit and Sov will dumbster both okw and ost.
JP4 is by far the best TD in the game. Insanely good ROF. Insanely survivable. Penetration is decent enough to warrant pens on pretty much all stock tanks. Even when it goes against heavy tanks, the ROF is enough to warrant a couple of pens.
It's been OP for a long time. Nobody talked about it because the Jackson has been the main thorn in OST players regarding TDs. But in teamgames, on lane-y maps, Jackson doesn't hold a candle to JP4.
Pretty much every thread was filled with whataboutisms and so nobody talked about JP4
It's actually so overpowered that it got banned in competitive COH2 5years ago. That's why we don't see it in tourneys.
Oh wait no it didn't. Weird that the best TD in-game doesn't get played.
The unit is good and has nice stats. But why would you build it? It doesn't work vs Scott+Jackson, t34 can be dealt by P4s and vs Comet, Pershing and IS2 its kinda unreliable.
Meanwhile it gives you zero map presence and pushing power. P4s and P5s offer more and are more flexible.
Either you already have a KT to support or you rely on your mates in teamgames.
Dont go and point the finger at others.
You are not showing all context. The p4 is a generalist medium. The jackson is hard at, the excact purpose of the jackson is to hard counter armour such as the p4. The p4 fills multyple roles, the jackson fills only 1.
The p4 has no need nor justification to 100% pen its hard counter on hit at max range. Yet it can now because of reasons.
You would support a t34/stug change to pen the stug 100% at max range? They are simaler in price after all. Also no one bats an eye that the t34 cant.
The stug has 50 range, no turret and is slower than any stock allied medium tank, while the jackson has superior range, speed and a turret. If you lose your jackson to a p4 push you simply missplayed. Having the incredible reliable 5% chance to get a bounce was completely worthless for both the attacking side and the defending. The armor nerf didnt change how good the jackson is nor did it change the matchup.
Making tech cheaper and cheaper does not seems to create new issues as seen by UKF. One should be looking in slowing down tech instead of continuously promoting it.
There is still the fuel cost. And thats mostly what delays tech generally speaking. I rather pay 75/20 than 150/15. And compared to UKF USF needs this to make rifle competitive. LMG Grens shit on unupgraded rifles and even stg volks have an advantage vs them. They get these upgrades at 5 min and bleed you afterwards until you get bars. But now you cant tech this cause your mp gets drained all the time.
USF just needs the third weapon rack (M1919) to be available non doctrinally.
No they just need slightly cheaper Bars and less manpower on the weapon upgrade tech.
Bars are really good but overpriced compared to other upgrades (90 Obers lmg, 90 Brens, 80 G43 Pfs). Going from 120 muni for 2 Bars to 100/90 muni for 2 Bars should make a noticeable difference while still being at a reasonable lvl.
Sidetechs cost too much manpower currently imo. The fuel is there to make the decision between sidetechs and main tech. But idk why it punishes manpower income this much. Reduce it to 100 from 150 atleast.
With these 2 changes USF can make the transition from unupgraded to upgraded inf faster and be more competitive in this regard. Currently its way easier for volks and grens to get their upgrade and gain the advantage.