did anyone really like angoville being in rotation even before the changes? It is just another grandfathered in vcoh map that doesn't translate well into coh 2.
the player base is larger than these forums.
+1
Id also like to quote the
Worldbuilding with Whiteflash article (the article is old and a could be updated but this quote is very relevant here)
"If time passes and you aren't happy with your map, don't be afraid to start over. Yes I said it, start over. It's a massive pain, but you learn so much with every map made that it's worth the effort the majority of the time. For me it was my map Kurland Pocket. I worked on Kurland for months and it just wasn't doing what I wanted, so I started over and made arguably my best COH1 map, Argentan Crossroads. I learned so much from experimenting on Kurland, and it undoubtedly made Argentan better. The feedback from players doesn't always get you where you want to go, but it is critical to effective progress regardless."
Angoville is a beloved COH1 map that simply doesn't translate well, as Tric said, into COH2. The nature of the resource system among other things aren't compatible and
this map likely should be removed from the ladder pool, however that would be pending an updated
giant data analysis and words with experts, because as again Tric said and he is right, these forums dont represent nearly all the people who play this map or 1v1 auto in general.
PS props to Rosebone for an honest attempt to make this map work