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COH2 Prototype

11 Mar 2013, 00:13 AM
#1
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1098 | Subs: 1

  • This map is not intended to be played with brits.

  • I am aware of the unorthodox territory setup, feel free submit suggestions.

  • The map is intended as a COH2 prototype with the limited information thus far.

  • POSTING FEEDBACK please be specific and unbias, submitting screenshots/video/replays is encouraged to illustrate a point being made about a potential change.

  • THANKS and ENJOY :D
    -------------------------------------------------------------------------------
    HOW TO PLAY Map Install Instructions:

    - Download the map file and GR_MAPS (save all to desktop)
    - Extract the map file
    - Start up GR_MAPS and hit "select new maps"
    - Navigate to the map file and open
    - Click on "put in game" and enjoy! (restart COH if it is running)
    - If your playing a new version of the same map be sure to use the "remove maps" tab under GR_MAPS to get rid of the old version of the map, before adding the new version.
    -------------------------------------------------------------------------------
    Current V.07 1v1 DOWNLOAD
    Current V.07 2v2 DOWNLOAD



11 Mar 2013, 00:23 AM
#2
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1098 | Subs: 1

11 Mar 2013, 09:49 AM
#3
avatar of SanchezIR

Posts: 18

Hello,

What is your idea behind the nonsymetrical resources, specifically:
the top right spot has quick access to 26 muni and 5 fuel, while bottom left spot has acess to 16 muni 10 fuel?

Why this assymetry, what are you trying to achive here?
Seems imbalanced for me, regarding ladder games, where no side switching is present.


I'll give the map a shot after work.
12 Mar 2013, 00:01 AM
#4
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1098 | Subs: 1

It is experimental right now, I have a solution being implemented now, V.03 incoming shortlyish.
Hux
12 Mar 2013, 22:41 PM
#5
avatar of Hux
Patrion 14

Posts: 505

I'm curious about what 'intended as a COH2 prototype [given] the limited information so far' means - I mean I get the idea but CoH maps aren't gunna be compatible with CoH2 last I heard, plus when you take into account the new blizzard mechanic/ True sight/ change in nature to resource points/ play style of new factions plus any other stuff that may change between now and BETA what are you aiming to achieve?

Other than that, looks nice, map on!

12 Mar 2013, 22:45 PM
#6
avatar of WhiteFlash
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Benefactor 119

Posts: 1098 | Subs: 1

things will change, and the map will adapt as i learn more, easy :)
12 Mar 2013, 22:46 PM
#7
avatar of GeneralHell
Honorary Member Badge

Posts: 1560 | Subs: 1

He is building a map lay-out with keeping CoH2 gameplay in mind. That big ditch on the map will turn into a river in CoH2 for example.
Hux
13 Mar 2013, 01:37 AM
#8
avatar of Hux
Patrion 14

Posts: 505

Ah, I see. You should have stayed at pencil and paper stage. You'll have to let the above work go once the new WB comes out. I cant bear to part with any of em, when I make them (even the half finished ones I started years ago!) each one is like a painting, that how I see them. So good luck with that.
13 Mar 2013, 02:15 AM
#9
avatar of DrunkinGambit

Posts: 150

jump backJump back to quoted post13 Mar 2013, 01:37 AMHux
Ah, I see. You should have stayed at pencil and paper stage. You'll have to let the above work go once the new WB comes out. I cant bear to part with any of em, when I make them (even the half finished ones I started years ago!) each one is like a painting, that how I see them. So good luck with that.


I'm pretty sure Whiteflash knows this.. You can't cherish every piece of work. This IS pencil and paper for a mapper. Let him flush out some ideas. I will tell you, the team he is putting together will be putting out the best maps for coh2.

To Whiteflash: layout looks good. I can't say much because its or a game that's not out, but `i completely understand your efforts. Keep making maps! gogogogo
13 Mar 2013, 23:26 PM
#10
avatar of WhiteFlash
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Benefactor 119

Posts: 1098 | Subs: 1

Thanks guys, and V.04 is ready, this will be the standard setup for the rest of development unless ive missed something. Enjoy! Let me know if anyone is streaming this thanks
14 Mar 2013, 21:56 PM
#11
avatar of BartonPL

Posts: 2805 | Subs: 6

wtf? why not intended to play with brits? you're saying brits sucks on it or wut?
15 Mar 2013, 03:37 AM
#12
avatar of TychoCelchuuu
Senior Caster Badge

Posts: 1620 | Subs: 2

IMHO the entire game is not intended to be played with the British.
16 Mar 2013, 00:34 AM
#13
avatar of c0mpl3x1ty

Posts: 398 | Subs: 1

16 Mar 2013, 01:33 AM
#14
avatar of BrokenRifle
Patrion 14

Posts: 38

this map is lots of fun very open i had a blast playing it x2 times vs plexy even though i do feel keeping your points can be abit easy as the cuttoffs arent really there or are to hard to get to still though overall very fun map and i hope the work of improvements ull do to it will make it even better :)
16 Mar 2013, 02:32 AM
#15
avatar of WhiteFlash
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Benefactor 119

Posts: 1098 | Subs: 1

Thanks much for the testing gentlemen, V.05 is uploaded now.
16 Mar 2013, 02:57 AM
#16
avatar of BrokenRifle
Patrion 14

Posts: 38

This map is SICK

GG on it PE v Amis http://www.mediafire.com/?ok3l2vrslgefudp


yea it is gg's mate haha i feel so bad watching this xD i was having some trouble with holding the fuel>< and bah i lost alot of rifles.. vetted ones are that
31 May 2013, 06:33 AM
#17
avatar of AmiPolizeiFunk
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Patrion 15

Posts: 16639 | Subs: 12

31 May 2013, 10:04 AM
#18
avatar of Purlictor

Posts: 392

I remember watching Whiteflash start this map on his stream :p Looks good.
5 Jun 2013, 02:27 AM
#19
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1098 | Subs: 1

5 Jun 2013, 02:46 AM
#20
avatar of TychoCelchuuu
Senior Caster Badge

Posts: 1620 | Subs: 2

He's not kidding about it looking better! WhiteFlash has shared with me an EXCLUSIVE picture of the new map, ported over to CoH 2!! Feast your eyes!!!

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