I am still testing but so far:
1) I took the live map files, did not change anything, did not press SAVE, and recompiled it. Got the UI bug.
2) If I change the scenario name and then recompile, I do not get any UI bugs.
3) Changed the scenario name back to original ID string and recompiled. No UI bugs.
I need to test the LIVE compile files vs unchanged files.
LIVE files renamed and compiled creates four major file differences:
I used HxD HEX EDITOR to compare files at the byte level. The differences were large.
So saving the files in the worldbuilder seems to fix what ever errors exist in those four files.
No SCAR code changes were found. And as we have seen in Lienne Forest, the SCAR code was not changed but the bug was introduced. So it looks like the binary map files are getting bugged at some point.
More testing to come...
I did this the multiple times I have sent, they always end up re-bugged, after the upload from Relic.
I have renamed the map, renamed the save, ect;
Bug always comes back. I'm wondering if each recompile completely changes them? And there is a range that is causing the issues in game?