I remember playing on this map on version 1 when the cutoff garrisons were full health. The garrison issue has largely been solved (except for early game when you don't have any indirect fire save USF) but the vehicle pathing issues caused by the dragon's teeth still remains. I remember losing two StuGs because they started spinning .
The same will happen on any other map if you mis-position your tanks or over extend.
What i have for patchnotes:
Central area and cutoffs:
Building reduced to 51% health. They will go down way faster now.
Furthermore i have moved the cutoffs away from the buildings. They are still in range but no longer in close range and/or "jump in-and-out" range.
adjusted the LoS objects at the church to mimic the cap situation on the other map side.
added negative cover to the road next to the church to mimic the street design from the other side of the map.
Building reduced to 54% health. They will go down way faster now (compared to the old full health version).
added some LoS objects and adjusted the cover to get use of the new LoS objects.
moved the VP points away from the building (no jump-in-and-out capping).
increased the gap at the dragon teeth line for vehicles.
moved some steel bars at the dragon teeth road blocks to enforce vehicle path finding. I have adjusted one or two minor objects/things.
added a new cutoff for the munition. Map has now 4 cutoff points.
Fixed the basebunkers
Since the buidingschanges are in, I guess Lordrommel failed somehow?
No he sent multiple copies to relic and relic uploaded the wrong one. The version with all fixed, was not put in.
Thank You, I had the same feeling!
It would also be important to mention that this is still the wrong version of the map. Bunker north still not in playable area, and the Interactivity Stage Editor has holes in it in the south that eat the camera.
Ill start with some 2vs2s
Huge thumbs up to Elst Outskirts, Lierneux and Ettelbruck, since i think of any unbalance on these ones.
Can't tell if serious or not.
People hate this map cause of four things.
Garrisons (either they are too low health OR because they simply exist on cutoffs)
Height elevation mid that eats shots
Cutoffs are too hard to hold (extrapolated most likely by the fact that garrisons there exist)
-and the most important one-
People do not want to move off their "one build to rule them all" style. If there are any maps that have some things that are non meta that perform well. All hell breaks lose. People want to mindlessly play the same games over and over with a slightly different color on the map. This has been the case for two years. It won't change anytime soon.
This means anytime non-meta maps get implemented (even if balanced and fair from both sides in terms of being mirrored) people lose their shit cause they REFUSE to play around it, or change their commander loadout from the most meta things on the list.
Strongly disagree! Their outward looks different enough to recognise, which T-34 you face on the battlefield. Here is two main differents:
1. Different turret (most obvious one)
2. T-34 has square fuel tanks on the rear, T-34-85 has round smoke generator devices on the rear.
In that case, Shermans need to get different hulls too, because now:
- Soviet M4A2(76)
- American M4A3
- American M4A3(105)
- American M4A3(76)
have absolutely same hulls. Their differences (except M4A3(105) cause of dipper) only in turret (like for T-34 and T-34-85).
Also M4A3(76), M4A2(76) and M4A3(76)HVSS have very common outward.
There is probably nothing of REAL value to show yet, it is going to take a long time to get just the basics so many people take for granted done.
Audio, UI, animations, ect;
This is all very important for a showcase of first gameplay as most people see something 1 time and judge it for the rest of its development off of one showing. So if it doesn't look good first time, most people will just write it off. Look at how people are acting with Iron Harvest.
So the secondary stream, can I have some clarification on what that is, I've had a lot of issues IRL this week... power outages, and my AC unit flooding my living room when we were away due to a storm.
I can fill the gap, but I need some clarification on it.
Oh shit I forgot! I have an appointment on the 8nd! Thanks for reminding me!
I almost missed this comment ROFL. 10/10
I would have guessed it is more basded on historical accuracy rather than gameplay at first glance. But I like it and I am looking forward to it being played
It is a strange mix of both. I laid it out based on historical accuracy but all points are the same timings from each base and have the same access to cover/sightblocking/garrisons, which took forever to setup properly.
Hopefully that shows in the matches tomorrow.