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(2p) Rolling Thunder

15 Mar 2014, 13:59 PM
#1
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

(2p) Rolling Thunder

Alpha V0.5






Alpha version is published in the workshop.

Please post feedback via these guidelines.





15 Mar 2014, 14:40 PM
#2
avatar of morten1

Posts: 368

I always wondered where this map went.
15 Mar 2014, 14:40 PM
#3
avatar of HelpingHans
Strategist Badge
Donator 11

Posts: 1838 | Subs: 17

Very much liking the look of this map. Going to give it a try soon =).
15 Mar 2014, 15:08 PM
#4
avatar of Neph

Posts: 138

Looks sweet Flash. I'm keen to give it a go.
15 Mar 2014, 15:17 PM
#5
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

jump backJump back to quoted post15 Mar 2014, 14:40 PMmorten1
I always wondered where this map went.


This is all new
15 Mar 2014, 15:21 PM
#6
avatar of morten1

Posts: 368



This is all new


really it looks like that one map from vcoh that you made for coh2 or something?
17 Mar 2014, 01:27 AM
#7
avatar of IpKaiFung
Benefactor 115

Posts: 1705 | Subs: 2

It has some good flow and layout, what I think would be interesting is to make the capping circles be on red cover but having some green cover outside of the circles.

Makes capping under fire a lot more dangerous but this is more a general point about most maps.
2 Apr 2014, 17:12 PM
#8
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

Many updates and improvements :) check it out all. More feedback would be appreciated!

Loading Screenshot added
Many Aesthetic improvements
Loading description included
Adjustments in cover
Sectors all have small capping circles to facilitate a balance between coh1 and coh2 capping Styles, works well
Munitions areas improves
Buildings added
Spawn in points inside base hedges
Train moved and improved
Deep snow removed
2 Apr 2014, 17:49 PM
#9
avatar of akosi

Posts: 1734

Permanently Banned
huh against HARD CPU? I see you like to live dangerously , nice map btw.
4 Apr 2014, 08:52 AM
#10
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

i think its a bad idea to make the capping circles smaller. making the map for the game your designing it for is the best way to go about it. :)

also you can make the areas by the base the conrers have alot of deep snow to prevent camping by the basee with a mortar instead of blocking them off entierly :).

i think though the map could use more shot blockers and maybe not be so flat. :)
4 Apr 2014, 09:03 AM
#11
avatar of Kreatiir

Posts: 2819

Looks awesome man :)
Hux
7 Apr 2014, 07:58 AM
#12
avatar of Hux
Patrion 14

Posts: 505

jump backJump back to quoted post4 Apr 2014, 08:52 AMWiFiDi
i think its a bad idea to make the capping circles smaller. making the map for the game your designing it for is the best way to go about it. :)

also you can make the areas by the base the conrers have alot of deep snow to prevent camping by the basee with a mortar instead of blocking them off entierly :).

i think though the map could use more shot blockers and maybe not be so flat. :)


This.
8 Apr 2014, 22:09 PM
#13
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

jump backJump back to quoted post4 Apr 2014, 08:52 AMWiFiDi
i think its a bad idea to make the capping circles smaller. making the map for the game your designing it for is the best way to go about it. :)


Thanks for the thought :) but this wont happen unless i have evidence to support changing it. Replays, screenshots etc. because the basis for its design is strong, and i havent seen anything to illustrate otherwise (with my own testing and what ive seen broadcast)

just because relic is doing it certainly doesn't mean its correct or it should be followed, not saying relic is wrong, but experimentation should be encouraged
24 Apr 2014, 06:46 AM
#14
avatar of alynaloosy345

Posts: 11

this is all new!! I always wondered this map went.
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