Ppl with brains, contrary to my usual mocking of USF mains, can dodge the traktor barrage by being awake.
Yeah the barrage itself is okay, nothing super special. Its the spotting for other offmaps from yourself or a tm8 that its truly good for
Yeah i would never go for it in a 1v1, but t3 isnt a death sentence in team games
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Because relic removed nade upgrade and because relic cant think of anything better to replace it with. Its a definition of filler.
Well that feels pretty on brand unfortunately |
I could be wrong about this being broken. Willing to admit that. Can someone actually expalin why it was needed in the first place tho?
The recon tractor is stock. Feels like mostly a team game unit, but so does this upgrade |
That's not even to mention the fact that if it actually was .4 with a 60% chance to miss that would still make it 10x more accurate at range than nearly all the other tanks listed xDD
Exactly lol |
If Marder's long range accuracy is set to 0.4 then its 0.6 chance to miss. And it does. Just play it and see.
That's not how chance to hit is calculated. You're ignoring the target size of what the marder is shooting at
Also .4 is definitely a typo. It should be .04
.04 x 20 (target size of a sherman) = .8 |
On top of that, max range accuracy was heavily nerfed with last patch, so Marder have a chance of missing 60% of their shots at max range.
60% chance of missing??? Against what target?
A marder has an 80% chance of hitting a sherman at max range rn. The Jeep is the closest to what you describe, with a marder having a 42% of hitting at max range. But its a jeep.... Not sure how you got that number |
Yay. Someone else who finds them obnoxious. Hi Friend!
I dont think its a small group, spec ops flares in coh2 had a large number of haters
But flares in general are still silly. Using them in daytime for recon just looks dumb, i dont care if its a video game lol |
AO WOULD be a serious problem if DAK had something analogous to the old range 70 tank destroyers, but it doesn't have that. Marder IIIs are a sluggish shadow of what they once were, so not really an issue IMHO. Additionally, range 45 assault guns/TDs are a far cry from the range 60 TD meta of COH2, nvm after the vehicle manoeuvrability changes across-the-board.
I will say that there is a possible exception, where the Tiger is now self-spotting and can camp VPs.....but these are very old and well known tactics.
I dont think its as bad as coh2 at all. But that rly doesnt mean much for coh3, i still think it applying to EVERY vehicle is a bit much for 250mp. Yes its DAK were talking about but like i said i think youll only see it in longer team games where the price becomes almost irrelevant
Marders in groups still feel plenty strong to me in team games |
I feel the same way about flares 
Oh dont get me started on flares. But at this point i think they are here to stay |
I can't see much of a problem because most vehicles don't have very much sight anyway. E.g. P3 has a sight of 37,5 which gets increased to 47,5 but only if it stands still. Thats not a matter.
P3 isnt rly the issue, more annoyed by marders basically being able to self-spot
DAK is the only faction with no real reconnaisance, no flares and no planes. And the upgrade is behind T3 so it only comes in late game. And on top of that, 250mp is still much for DAK.
That's why i suggested making it a muni upgrade on certain units. Hell maybe just another upgrade package for the 250 HT
I am a top 10 DAK player and a have never really purchased the advanced optic since release. Getting another P3 is better ;-)
Fair enough, out of curiosity do you play team games or 1v1? Or both
I'm almost exclusively a team game player, and in team games its easier to afford imo. THe games also tend to go later |