For me, it seems pretty fine without VPN so far. Don't know what happened, but my ping is under 100ms.
Profile of VonManteuffel
Post History of VonManteuffel
Thread: NEW: Inputlag in coh2 20 Jan 2021, 18:27 PM
In: COH2 Gameplay
Thread: NEW: Inputlag in coh2 15 Jan 2021, 14:05 PM
Okay, at first it worked fine for me with VPN. But for a few days, I can't play this anymore.... with VPN I got an average of ~500ms, without it's over 1000ms.
And yes, I am from Germany and use Telekom. But why is this becoming a problem right now? I mean this game is a few years old and I never experienced such connection problems. There must be something going on in the background... Relic need to address this quickly!
In: COH2 Gameplay
Thread: [Winter Balance Update] OST Feedback5 Jan 2021, 10:36 AM
Excuse me Sander, then I was wrong. I really thought Puma arrived earlier back in the days. But you are right, it was a panic button unit which could be instantly called into the batlefield.
But anyway, I still think it should be avaibale earlier. The reason for the Ost Puma beeing built is to counter allied LVs and light tanks. But therefore it arrives way too late. You still have to build AT guns or get a StuG. Then there is no need for a Ost Puma anymore.
My experience comes from 2vs2 and I think in 1vs1 thats no matter, because vehicles arrive a bit later and command points are gained faster. Thats why it was so popular in the past. But in 2vs2 it barely sees any use.
You just need to bring the timing in line with OKW Puma.
Thread: [Winter Balance Update] OST Feedback5 Jan 2021, 09:31 AM
5 Jan 2021, 07:25 AMSander93
You mean, you killd the Ost Puma... 5 CP are way too late to get it on the field. I really hope this issue gets fixed in the upcomming commander patch. Right now, Mobile Defense doctrine seems dead.
My suggestion: Put Ost Puma in T2 so you have to build T2 and can't skip it. And then make it 2 CPs. With this, Puma should arrive at arround 6 minutes. If it's earlier, then increase build time. But ~6 min should be inline with OKW Puma, T70, Stuart and the new balanced AEC.
Thread: [Winter Balance Update] Bug Reporting23 Dec 2020, 14:43 PM
Here you go!
Maybe entering the pit with the IS caused this?
Thread: Mortar Pit Bug23 Dec 2020, 14:41 PM
Mortar Pit Bug Winter Balance Patch 4.0
Thread: [Winter Balance Update] Bug Reporting23 Dec 2020, 11:15 AM
British bugs spotted:
Solo mortar pit gets a 2nd ghost mortar after having braced. So after brace is over, you get the regular mortar pit from live version, without having upgraded.
Churchill self defence nade isn't working. It drives up to the range and something like a nade is comming out of the hatch, but nothing happens then.
Both tested in a regular custom match, no other mods were on.
Thread: [Winter Balance Update] SOV Feedback23 Dec 2020, 08:20 AM
Sorry guys, but why should the Cons Accuracy nerf be reverted? The balance team did absolutely right. Cons are the cheapiest inf squad with the possibilty to get 7 men. In late game, they are not meant to stand their ground versus other infantry. There is a reason why cons can merge, build sandbags, lay flares and have AT and AI nades. Their only purpose later on is to support team weapons, hold flanks and make suicide rushes for AT nades and own flanking attacks with Urah. Either Volks and Grens with StG and LMG should definitely outperform cons, not only because of their higher MP reinforcement costs but also their Ammo weapon upgrades.
For that reason the removing of the +10 Accuracy at Vet3 is defintely the right way.
Thread: [Winter Balance Update] OKW Feedback23 Dec 2020, 08:12 AM
I would suggest to replace the new Recon Plane with the flares ability from Spec Ops, so IR HT could perform as a mobile spotting unit like the Wehr halftrack from Strategic Reserves. This would also balance those flares because of its limited range and the need of building an IR HT.
In addition, Spec Ops would have 1 commander slot free.
Thread: No use for Panzergrenadiers23 Dec 2020, 08:07 AM
22 Dec 2020, 22:00 PMJibberJabberJobber
I absolutely appreciate that change. It was really necessary and feels great ingame. But the change shows, that I made a point here ;-)