USF
Medic tent free reinforce needs to go, unquestionable.
EZ-8 needs either an HP nerf, or a scatter nerf. Alternatively, remove the white phosp, as it makes the tank overwhelmingly strong in duels and in group fights, especially considering its already far better than all stock generalists.
Rifles- Make the bar muni reduction cost be -15, so it's 45 per bar instead of 30, way to cheap and makes rifle spam way to efficient, pour it on them needs a muni cost, or a performance reduction as its way to braindead and overwhelmingly powerful.
Chaffe, reduce mp cost by 20, reduce damage output, right now due to its extremely strong damage, range and mobility. It combined with jeeps basically steamrolls DAK.
Scott - White phosp needs a 30 muni cost added to it, or a heavy performance reduction, it gives you shotblockers, and insane damage, on top of being on a long range, durable light vehicle. also make it cp 4
Pathfinders- give them some additional HP at vet 2, so they scale better as long range firepower and support units, right now they fall apart way too easily in the late game while providing very little power due to the long cooldowns.
Air support center is still broken too no? Im no pro but still seems way too strong even after nerfs (at least in team games)
1v1 it feels like you can actually punish someone for early investing in ASC upgrades, but team games is a whole other story imo
Agree with pretty much everything here tho |
I think at this point it's just Relic insisting on keeping loiters and treating them like they are a part of CoH as much as things like cover & true sight system.
This sentence is somewhat depressing lol
IIRC some of the team design guys actually promised in interviews that there WOULD NOT be any loiters in CoH3.
Obviously they were overruled by someone who thought they could get more casual players with loiters in the game.
That sounds like the decision making Relic is known for |
I think the coh franchise as a whole would be way better without them
They are completely unnecessary abilities. First of all, air support can clearly be strong without auto-targeting. The strafes in this game show that
Having abilities that do the work for you is stupid imo. If im gonna get wiped by an off-map, i at least want my opponenet to do some placing of the damage themselves, and i want a chance to dodge. Loiters ignore both of those
AA counters them well, but I think the setup of "You have AA, you're fine, you don't, large chunks of your entire army can die to 1 ability that requires zero skill to use" is really really stupid
I think off-maps in general are too strong in coh3, but loiters piss me off the most (leftover hatred from coh2). Thoughts? |
When was last time you played CoH3?
March?
Must've been, because that's how long Gustas do NOT have snare.
R u fucking retarded? Did i say they still had one? No
Someone said they should get it back, and i responded to that. When they lost it is completely irrlevant in that context
And yeah, I've read that post. I didn't really took it into consideration, because gustas do not have snare and its unlikely they'll ever get it back, so its pointless to even discuss it.
LOL sure dude. Not sure why u even commented then, or why u didnt just say this to the person who brought it up in the first place...
See I think ur DAK boner just forced u into a meaningless rant. Their a cool faction no doubt, but u gotta chill
They are tanky CQC specialists and are not even the best CQC specialists, Ghurkas are.
Cool? Do u see me complaining about their performance against infantry? U literally cant stop urself lol |
I am honestly of the opinion that they were fine in their Day 1 iteration, esp given that the (~7 range) AT satchel would get cancelled if the target didn't stay in range for the entirety of the extremely lengthy throw animation, but Relic disagrees.
Oh hell no. They are totally fine now but having any snare on that squad is absurd
If u think its okay for a squad to 1v2 other squads (which i agree is okay in the current situation) i dont see how u can ever justify that squad having a snare. Even with the cancellation aspect/short range
Shocks or Obers having a snare? Sure coh2 was a different game, but i think its even less okay in coh3 with the increased reliance on vehicles. Hell even penals were OP with their snare before they moved it to ptrs only
Shock troops could do that in CoH2.
Shock troops also could throw their own smoke much more often and had AI grenades.
They were not a problem.
Shock troops did not have a snare... Did u even read the post u were responding too? He was talking about Xenarra saying they shoudlve kept the snare
We get it, u main DAK. Its okay Kat, calm down
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LOL as long as loiters still exist planes are definitely still "silly"
And then there's the ASC which is its own level of idiocy. Coh2 CAS doctrine all over again |
Hello guys
New update has been pushed to the site https://coh3stats.com/
- The page has been updated with patch 1.2.0 data
- Ranking tiers has been added to leaderboards / player cards
- Ranking Tiers page https://coh3stats.com/other/ranking-tiers
- Player stats chart have fixed dates, https://coh3stats.com/stats/players indeed the Sunday is most played day ( not Monday as previously reported)
- Additional minor fixes
Didnt realize the person who ran that site was on .org, thanks for the work!
Looked at the ranked player stats and there's a nice spike in the number of unique players over the last few days. Its cool to be able to see that |
It's crazy how there is people who think the lack of activity on this site has anything to do with CoH3 or how bad it is If the game is bad, then there would be MUCH activity, not few. Because then there is MUCH to complain about.
The official CoH3 discord alone had over 500 new messages in the last 30 minutes. So yeah, coh2.org surely must be dead because nobody cares about CoH3. That's the reason 
Dude that is not at all what i meant. I didnt say ppl dont care about coh3..... I literally care about coh3.... I'm talking balance discussions specifically
I meant that coh2.orgs popularity was directly related to balance convos (that could be wrong, i wasnt here for most of coh2), and I think that coh 3 is so incomplete that balance is only a partial concern right now. As opposed to coh2 where the biggest problem was dlc commanders breaking the balance every few months. That problem is a distant future for coh3 at best
And I think discord and reddit are better for lots of things, but organized balance convos isnt one of them. Are ppl having balance discussions there? Dont rly use reddit much but i use discord quite often. Tracking a balance convo in a discord server sounds impossible
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Until ppl give a shit about coh3 balance, yeah its crickets here
I was kinda late to this forum during coh2 hayday, but pretty sure the balance convos were most of its activity then
Might make a balance thread one of these days, but need to play more. Assuming my pc can handle whatever relic just did in the patch |
The summer sales are on for Steam and I was browsing games. Oh, AoE4 is on sale for $20. Hmm, I am not a fan of AoE2 but it might be worth messing around in it for $20.
Should I buy it? Can I buy it? If I buy it, can I even play it? Will I drop $20 on the game just to find out my Relic ban stretches to this franchise as well?
Cant speak to the ban situation, but can say that aoe4 is easily worth $20
Significantly better game than coh3. They aren't in the same universe
Aoe4 is also very different from aoe2. Some similarities sure, but still plays very differently |