I get the feeling that the asc was intended to be the alternate to their lack of late-game artillery. Not the greatest design choice, but at least its something |
I'm actually pretty surprised that nobody else seems to have noticed this as well, I thought there'd be more of an uproar or something that they've forgotten.
If ppl had any rage left to share they wouldve. But a few months of coh3 burned us out lol
Jk but thats a interesting point. Maybe thats the date they shouldve released coh3... |
Hows no? If it upsets you, I recommend you continue to ask me to stop. Which I will point you to my previous statement of me saying no.
LOL yes i am clearly the one whos upset here
I was mocking you, not taking personal offense. You should try the second part sometime |
On top of people like AE being involved who is a glorified anchorman that couldnt win a game against someone who RE spams him in COH2 ( he lacks understanding of gameplay).
ARe you not a fan of AE? Never would of guessed, this news is postively stunning...
Give it a rest man, we get it
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Zero cp doesnt bother me as much as the immunity they have until ready to fire
In coh2 you could dmg a dropping squad before they even hit the ground if you were in the landing area. In coh3 seems like they take no dmg until the dropping squad is rdy to shoot back
This is exceedingly stupid, coh2 had airdrops figured out. WHy change it |
Sorry if this is a dumb question, but did u already try the in-game fps option?
I only ask cuz mine was at 30fps after the patch, but i just switched it back to uncapped fps in the options |
but after the nerfs, the planes seem very avoidable
Are they? Had a game yesterday where i was reacting instantly every time and support weapons still took heavy damage/got pinned. Inf can dodge it no problem
Also had a pak get decrewed when it didnt even visually seem like it got hit (and my opponent wasnt even aiming for it, was trying to hit something else). The damage zone of the strafe is pretty wonky
I won the game anyway cuz his inf micro was terrible, and i rushed a p4 which he couldnt deal with cuz he was so behind in fuel. THe fuel costs can be punished, but it still seems really brainless to use |
USF
Medic tent free reinforce needs to go, unquestionable.
EZ-8 needs either an HP nerf, or a scatter nerf. Alternatively, remove the white phosp, as it makes the tank overwhelmingly strong in duels and in group fights, especially considering its already far better than all stock generalists.
Rifles- Make the bar muni reduction cost be -15, so it's 45 per bar instead of 30, way to cheap and makes rifle spam way to efficient, pour it on them needs a muni cost, or a performance reduction as its way to braindead and overwhelmingly powerful.
Chaffe, reduce mp cost by 20, reduce damage output, right now due to its extremely strong damage, range and mobility. It combined with jeeps basically steamrolls DAK.
Scott - White phosp needs a 30 muni cost added to it, or a heavy performance reduction, it gives you shotblockers, and insane damage, on top of being on a long range, durable light vehicle. also make it cp 4
Pathfinders- give them some additional HP at vet 2, so they scale better as long range firepower and support units, right now they fall apart way too easily in the late game while providing very little power due to the long cooldowns.
Air support center is still broken too no? Im no pro but still seems way too strong even after nerfs (at least in team games)
1v1 it feels like you can actually punish someone for early investing in ASC upgrades, but team games is a whole other story imo
Agree with pretty much everything here tho |
I think at this point it's just Relic insisting on keeping loiters and treating them like they are a part of CoH as much as things like cover & true sight system.
This sentence is somewhat depressing lol
IIRC some of the team design guys actually promised in interviews that there WOULD NOT be any loiters in CoH3.
Obviously they were overruled by someone who thought they could get more casual players with loiters in the game.
That sounds like the decision making Relic is known for |
I think the coh franchise as a whole would be way better without them
They are completely unnecessary abilities. First of all, air support can clearly be strong without auto-targeting. The strafes in this game show that
Having abilities that do the work for you is stupid imo. If im gonna get wiped by an off-map, i at least want my opponenet to do some placing of the damage themselves, and i want a chance to dodge. Loiters ignore both of those
AA counters them well, but I think the setup of "You have AA, you're fine, you don't, large chunks of your entire army can die to 1 ability that requires zero skill to use" is really really stupid
I think off-maps in general are too strong in coh3, but loiters piss me off the most (leftover hatred from coh2). Thoughts? |