Sorry, my first pass on the map is to change stuff until I feel it warrants updating the map.
What I just found today out:
1. https://prnt.sc/kg68md
Why?
- This was supposed to be part of change (6) on post #10 to balance the cutoffs. I missed it.
- The cutoff TP was moved back to mirror distance for same south point cutoff. South was 139m north was 163m. North TP had easy access from river, south did not.
- The small shed was replaced with windowed shed to mirror the south. The "LIVE" shed had NO windows facing south. Heavily favors south team.
- Soviet tractor moved south to mirror truck on the south. Truck was also located in a place to leave some room for trucks, ambulances, HQs, etc.
2. https://prnt.sc/kg68rx
Why?
- The TP was moved to mirror the point by the VP on the right side. South distance to left TP = 205m. North distance to right TP = 248m. Fence was opened to allow closer access to the TP for the south.
Another topic:
4.South side can stand both time in green cover and cap the fuel. North side can only 1 time stand in cover while capping.
https://prnt.sc/kg68gx
I mean anyway this green cover favours north side alot. Because its directly facing the south building.
When you play from south side, the nnorth truck does not really help you vs the left or right building.
OPT 1) We can move the south truck to give the same coverage.
OPT 2) Change the size of the capping area.
OPT 3) Remove trucks.
5. Just from look and maybe for people, who wants to play custom with cold tech on it:
- Left vp
- Middle vp
- left fuel
are missing a fire.
( tho i have to say i don't really care^^. Just wanted to say, that i know about this.)
- will add more fires