Its always easy to make fun of other users posts. More constructive would be an explanation for the fact that Soviets had the best faction win rate in GCS2 AND now in the 2vs2 tourney. Just coincidence?
Speaking in 2v2 terms: How much of an advantage is the variety in the soviet army dictate their wins? As opposed to one part of their army being OP.
Possible SOV starts could be:
- Maxims, Mortar, Zis barrage, Flame Engrs.
- Con molotov blobs with Flame Engrs.
- Penal blobs with Flame Engrs.
- Penals with Flame Engrs in half track.
- Penals with snipers.
That is a lot of stuff to try and counter. As opposed to say USF or OKW: - Rifle blobs. Axis is on the backfoot right from the start until they have enough engagements to guess what is coming next. Brits have a similar start: With varieties of Rifles, MGs, or UCs.
Unlike 1v1 and 3v3, in a 2v2 and 4v4 the first few engagments are critical because the points taken will need to be fought for later. In 1v1 and 3v3 the armies will be more mobile since the maps are larger generically, thus, you may be able to simply cap them later or move to another area of the map.