Very interesting Rosbone. This type of build makes so much more sense. So in regards to OKW tech route, should one go inf w/ IG-18S pack arty and the halftrack.while other OKW player go luchs II and stukas? while both tech to tier 3? or should they each have both tier 2s before tier 3.
I am not a strategist. And Sturmpanther gave you the best generic builds probably. But it will depend on your skills and what enemy you are facing. And also at what time you are teching.
Teching early to T1 you can benefit from:
- Flak Halftrack - Strong early. Best anti-air late game behind your line. Needs a lot of micro.
- ISG to attack static objects or smoke MGs for flanking.
- IR halftrack to spot for AT weaponry and indirect fire mid to late game.
- The all important Healing.
- Save fuel so you can tech T3 sooner.
Teching late to T2 you get:
- P2 Luchs - Used to be meta, now just a shadow of its former self. Still OK if early.
- PUMA - Rarely seen in 4v4 unless AEC is wrecking you and you need better mobile AT. Or you plan to blob them.
- Stuka - Excellent indirect.
- Vehicle repair.
- Costs a lot of fuel so T3 comes later.
That is the domain where this game is really fun. Your build has to be fluid and counter what you will be facing. Otherwise it would be boring. Like 1v1 boring