There seems to be a lot of negative feedback about the NEW Angoville. Common complaints are the Souths cutoff house, too many sight blocking entities, red cover road retreat path, asymmetric design, it is ugly, lost its soul, etc. If you have other issues feel free to explain.
THE OLE SHOE
The general belief is that everyone plays broken maps for so long they just work around the problems and become comfortable with them. Like an old pair of shoes/sneakers.
Everyone complains about their old shoes until they get new shoes. The new shoes are tight, stiff, and unfamiliar. Then they complain about the new shoes. "I lost on this map so it sucks! My 10 MG strat used to work on the old map!"
ITS NOT ME
When someone loses on a 1v1 map they have to blame the map. It has to be the map right? What else could it be? Team games you blame your team. 1v1 you blame the map.
OMG NOT THIS MAP AGAIN
Some maps just have problems that cant be fixed. Some people just do not like the play style required to play a certain style of map. Or the opponents meta strat is very cancerous. In the case of Angoville people have been playing it for years and may be vetoing it out of boredom. Or vetoing it from hatred of the original map and are not flexible enough to give the new map a chance.
SUMMARY
With all of these hidden agendas it is hard to decipher the communities wishes. Maps such as Road to Kharkov were reworked for 1v1 and there has been no backlash. Which indicates something is wrong with the modified Angoville.
I vote to return to the original map.
