Here is the overhead with some explainations about why sight blockers are where they are.
1. Some of the large buildings were moved to the right of the map to keep the look alive. They were then surrounded by sight blockers so they are not over powered.
- North houses have limited sight by the
yellow lined hedgerows.
- South houses have limited sight by the
green lined hedgrows.
2. The dark
red lined hedges are so that a single MG cannot cover the whole right side of the map. The MG will have to be microed to be effective. And most MGs will get flanked thru the muni passages (as Jove did when he played it).
3. The large trees and the verticle shed (
RED X's) should be removed. They create a little too much sight block and I have never seen anyone put units in the shed for sight or to attack the fuel.
4. The
blue lined areas are buildings and heavy cover to attack the cutoff house. The
purple hedgerows are also kept tight to the house for safe flame or grenade attacks to the cutoff house.
5. The sight blockers on the LEFT side are all designed to decrease MG dominance and allow you to select the engagement distance you want to take. The old map had ZERO sight blockers on 85% of the map. None on this side at all. Like Crossroads you approach the hedge from the distance and angle you want. Sturms get close to the hedge then come around it. Volks stay away from the hedge and move around it to get sight and select your longer attack entry. After you see whats is there you can fall back behind the sight blocker and approach from a different angle or wait for another squad to assist the push. There are no "random" sight blockers no the map.