It doesn't only effect campers. It effects lots of late-game teamgames including 2v2.
The extra pop that you can use to squeeze in one more Jackson/Scott/pershing/calliope can make a huge difference. When Axis has around 90 pop cap they can't get another vehicle but USF can for no apparent reason. Why not fix this? It's not fair or intended.
If you pretend this is just an issue effecting "campers" you are just ignorant. Obviously if the USF player isn't playing well and losing all his units all the time this is a non-issue, I am talking about players with good unit preservation that don't get outplayed all the time.
And I personally remember a lot of games in 2v2 that were basically won by USF flexible pop cap. Just because it's next to impossible to counter 2-3 Jacksons + Pershing/Calliope + 2 Scotts + bar blobs with 100 pop cap axis armies.
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Broadcast: https://www.twitch.tv/blvckdream
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Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
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Post History of blvckdream
Thread: USF pop cap problem30 Jan 2020, 12:58 PM
In: COH2 Gameplay |
Thread: USF pop cap problem30 Jan 2020, 12:20 PM
Increase pop cap of tank crews so the difference between tank and crew is smaller? In: COH2 Gameplay |
Thread: COH2 winter balance mod - discussion30 Jan 2020, 11:16 AM
The thing with the Luftwaffe doctrine is that the Stuka CAS feels so strange. It seems to take forever until the planes arrive and I am not sure why that is. I also had it bug out several times where despite enemy vehicles being in sight it wouldn't track and would just do nothing until the timer was up and the planes flew away. Why not just make it a Ostheer Stuka CAS clone? IMO this is the main thing that needs to be fixed about the doctrine because Falls + smoke/recon and Valiant assault are a good combo. The emplacements are mediocre at best but IMO if the loiter was buffed the doctrine would be fine. In: COH2 Gameplay |
Thread: ISU-152 HE shell range30 Jan 2020, 09:18 AM
OP makes very good points and speaks from experience in higher tiers of gameplay. ISU is a huge bully in teamgames and its ability to wipe retreating vet3 full health squads at 70 range is absurdly frustrating, and as he also points out, requires next to 0 input from the player in terms of micro to pull it off. Let's not forget it nullifies its only logical counters as well, AT guns, thus forcing a player to pick Ele or JT just to have a CHANCE to counter it (doesn't guarantee jack.) A single T34 supporting that ISU-152 and you can bet your Heavy TD is getting rammed down its throat whenever it tries to engage said ISU, then donkey-punched by the rest of the Allied players' entire army. Yes and as I said the ISU doctrines come with the perfect tools to take out JT and Ele. Mark target + IL2 precision bombing. T34 ram is non-doctrinal so the combination of T34+Bombs+Mark Target+ SU 85+ ISU makes using JT/Ele very very hard. In: COH2 Balance |
Thread: Undeniable Easy Eight problem.30 Jan 2020, 09:14 AM
EZ8 is fine. Doctrine is overall trash so it doesn't get used. In: COH2 Balance |
Thread: COH2 winter balance mod - discussion30 Jan 2020, 09:13 AM
If Ostheer is still being considered can we throw in a nerf to panzer tactician? +1 In: COH2 Gameplay |
Thread: Winter balance (1/2020) feedback OKW30 Jan 2020, 09:11 AM
Yeah right...The Tiger doesn't wipe squads. Next thing you want to tell me is that Santa Claus is real am I right? In: Lobby |
Thread: ISU-152 HE shell range29 Jan 2020, 21:54 PM
50 is too short. I agree ISU is op but it would be better to either reduce HE and AP range to 60 or just reduce the AOE of the shell a little. In: COH2 Balance |
Thread: Winter balance (1/2020) feedback Soviets29 Jan 2020, 21:04 PM
Give 7men Consript more Nerf……reduce reinforcement cost maybe should remove from 7men Consript and add to PPsh upgrade……also I think vet3 Consript RA maybe reduce to 0.78 same as Volks,PPsh upgrade give some RA bouns,vet3 PPsh Consript RA still 0.7 IS2 needing all buildings is almost completely meaningless because T1 is 10 fuel, T2 is 15 fuel and you always build T3 and T4 anyway. IL2 AT rocket strafe needs to be nerfed. Same with SVT Cons. Shocks and ISU slightly too good too. In: Lobby |
Thread: Winter balance (1/2020) feedback OKW29 Jan 2020, 20:32 PM
Jagdtiger doesn't need cost reduction but better performance IMO. It's just not good enough as it is. It often gets countered by the same things it is designed to counter. - Mark target + 2 SU85s delete it - 2 HVAP Jackons delete it - T34 ram + IL2 bombs delete it when trying to counter ISU etc. - You only need JT to counter ISU but ISU has mark target + IL2 bombs with it and both make using the JT very hard and risky. So I don't really know how this is supposed to be balanced. IMO just not good enough. It takes so long to rotate, aim and shoot. Give me Elefant any day over this unit. Better to get two JP4s instead and combine them with Tiger or KT in almost any case. Tiger can not be locked behind SWS when OKW tech is so much more expensive than Soviet tech. In what world is an IS2 arriving 50 fuel earlier fair? At the same time Tiger needs an anti-infantry nerf as aerafield said. No matter what CP or tech requirements people will always go for Tiger because it's an absolute killing machine and feels absurd when vetted. Considering IS2 got nerfed it would only make sense if the Tiger got a nerf too because it's even stronger than the IS2 at the moment. In: Lobby |
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Yeah right...The Tiger doesn't wipe squads. Next thing you want to tell me is that Santa Claus is real am I right?